Code style (game + scripts only):

"( " --> "("
" )" --> ")"

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 22:59:46 +02:00
parent d19e127080
commit 49d05ba9aa
176 changed files with 4789 additions and 4789 deletions
+16 -16
View File
@@ -55,7 +55,7 @@ namespace Trinity
va_copy(ap,*i_args);
char str [2048];
vsnprintf(str,2048,text, ap );
vsnprintf(str,2048,text, ap);
va_end(ap);
do_helper(data,&str[0]);
@@ -96,7 +96,7 @@ namespace Trinity
char const* arg2str = i_arg2 ? objmgr.GetTrinityString(i_arg2,loc_idx) : "";
char str [2048];
snprintf(str,2048,text, arg1str, arg2str );
snprintf(str,2048,text, arg1str, arg2str);
uint64 target_guid = i_source ? i_source ->GetGUID() : 0;
@@ -909,19 +909,19 @@ void BattleGround::RewardItem(Player *plr, uint32 item_id, uint32 count)
ItemPosCountVec dest;
uint32 no_space_count = 0;
uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item_id, count, &no_space_count );
uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item_id, count, &no_space_count);
if ( msg == EQUIP_ERR_ITEM_NOT_FOUND)
if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
{
sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.",item_id);
return;
}
if ( msg != EQUIP_ERR_OK ) // convert to possible store amount
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= no_space_count;
if ( count != 0 && !dest.empty()) // can add some
if (Item* item = plr->StoreNewItem( dest, item_id, true, 0))
if (count != 0 && !dest.empty()) // can add some
if (Item* item = plr->StoreNewItem(dest, item_id, true, 0))
plr->SendNewItem(item,count,true,false);
if (no_space_count > 0)
@@ -946,7 +946,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
// subject: item name
std::string subject = markProto->Name1;
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
if (loc_idx >= 0 )
if (loc_idx >= 0)
if (ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId))
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
subject = il->Name[loc_idx];
@@ -955,7 +955,7 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
std::string textFormat = plr->GetSession()->GetTrinityString(LANG_BG_MARK_BY_MAIL);
char textBuf[300];
snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName());
uint32 itemTextId = objmgr.CreateItemText( textBuf );
uint32 itemTextId = objmgr.CreateItemText(textBuf);
MailDraft(subject, itemTextId)
.AddItem(markItem)
@@ -1087,7 +1087,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// remove from raid group if player is member
if (Group *group = GetBgRaid(team))
{
if ( !group->RemoveMember(guid, 0) ) // group was disbanded
if (!group->RemoveMember(guid, 0)) // group was disbanded
{
SetBgRaid(team, NULL);
delete group;
@@ -1800,7 +1800,7 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid)
SpawnBGObject(index, BUFF_RESPAWN_TIME);
}
void BattleGround::HandleKillPlayer( Player *player, Player *killer )
void BattleGround::HandleKillPlayer(Player *player, Player *killer)
{
//keep in mind that for arena this will have to be changed a bit
@@ -1827,7 +1827,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
// to be able to remove insignia -- ONLY IN BattleGrounds
if (!isArena())
player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE );
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
}
// return the player's team based on battlegroundplayer info
@@ -1920,7 +1920,7 @@ void BattleGround::UpdateArenaWorldState()
UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE));
}
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
void BattleGround::SetBgRaid(uint32 TeamID, Group *bg_raid)
{
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
if (old_raid) old_raid->SetBattlegroundGroup(NULL);
@@ -1928,9 +1928,9 @@ void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
old_raid = bg_raid;
}
WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player )
WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard(Player* player)
{
return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() );
return objmgr.GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
}
bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const
@@ -1940,7 +1940,7 @@ bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc
return score >= minScore && score <= maxScore;
}
void BattleGround::SetBracket( PvPDifficultyEntry const* bracketEntry )
void BattleGround::SetBracket(PvPDifficultyEntry const* bracketEntry)
{
m_BracketId = bracketEntry->GetBracketId();
SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);