*Display max veh number and capture point banner in wintergrasp.
--HG-- branch : trunk
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@@ -551,7 +551,7 @@ struct GameObjectData
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uint32 animprogress;
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GOState go_state;
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uint8 spawnMask;
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uint8 ArtKit;
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uint8 artKit;
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bool dbData;
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};
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@@ -582,7 +582,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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void RemoveFromWorld();
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void CleanupsBeforeDelete();
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 ArtKit = 0);
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time);
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static GameObject* GetGameObject(WorldObject& object, uint64 guid);
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GameObjectInfo const* GetGOInfo() const { return m_goInfo; }
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@@ -666,6 +666,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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void SetGoArtKit(uint8 artkit);
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uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
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void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
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static void SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid = 0);
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void Use(Unit* user);
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