Core/Units: Fixed totem timer UI

Closes #298
Closes #1595
This commit is contained in:
Shauren
2011-05-19 18:50:57 +02:00
parent 69376d0e1c
commit 49a81557fa
4 changed files with 43 additions and 78 deletions
+1 -1
View File
@@ -428,7 +428,7 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player *player);
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0, bool addToWorld = true);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);