Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
This commit is contained in:
Vincent-Michael
2014-05-22 20:53:13 +02:00
152 changed files with 839 additions and 925 deletions
@@ -562,7 +562,7 @@ void GameObject::Update(uint32 diff)
CastSpell(NULL, goInfo->trap.spellId);
SetLootState(GO_JUST_DEACTIVATED);
}
else if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID))
else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID))
{
// Some traps do not have a spell but should be triggered
if (goInfo->trap.spellId)