* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break. --HG-- branch : trunk
This commit is contained in:
@@ -5,7 +5,7 @@
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "Item.h"
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#include "Spell.h"
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#include "ObjectMgr.h"
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@@ -9,7 +9,7 @@ SDComment:
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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enum ePoints
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@@ -9,7 +9,7 @@ SDComment: This AI is under development
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedFollowerAI.h"
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const float MAX_PLAYER_DISTANCE = 100.0f;
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Guards
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedGuardAI.h"
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// **** This script is for use within every single guard to save coding time ****
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@@ -21,7 +21,7 @@ SDComment: Base Class for SimpleAI creatures
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SDCategory: Creatures
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedSimpleAI.h"
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SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)
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