* Well 94% isn't bad. Last thing to fix is collision compiling.

* But I need a break.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 16:21:52 -06:00
parent 6650068b5e
commit 498f62f4cc
21 changed files with 32 additions and 29 deletions
@@ -5,7 +5,7 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "Item.h"
#include "Spell.h"
#include "ObjectMgr.h"
@@ -9,7 +9,7 @@ SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum ePoints
@@ -9,7 +9,7 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedFollowerAI.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Guards
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedGuardAI.h"
// **** This script is for use within every single guard to save coding time ****
@@ -21,7 +21,7 @@ SDComment: Base Class for SimpleAI creatures
SDCategory: Creatures
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedSimpleAI.h"
SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)