* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break. --HG-- branch : trunk
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@@ -19,11 +19,11 @@
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#ifndef _BIH_H
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#define _BIH_H
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#include <G3D/Vector3.h>
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#include <G3D/Ray.h>
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#include <G3D/AABox.h>
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#include "Vector3.h"
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#include "Ray.h"
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#include "AABox.h"
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#include <Platform/Define.h>
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#include <Define.h>
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#include <stdexcept>
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#include <vector>
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