* Well 94% isn't bad. Last thing to fix is collision compiling.

* But I need a break.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 16:21:52 -06:00
parent 6650068b5e
commit 498f62f4cc
21 changed files with 32 additions and 29 deletions
@@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BIH.h"
#include "BoundingIntervalHierarchy.h"
void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
{
@@ -19,11 +19,11 @@
#ifndef _BIH_H
#define _BIH_H
#include <G3D/Vector3.h>
#include <G3D/Ray.h>
#include <G3D/AABox.h>
#include "Vector3.h"
#include "Ray.h"
#include "AABox.h"
#include <Platform/Define.h>
#include <Define.h>
#include <stdexcept>
#include <vector>
+4 -1
View File
@@ -23,7 +23,10 @@ SET(collision_STAT_SRCS
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
${CMAKE_SOURCE_DIR}/externals/g3dlite
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
)
add_library(collision STATIC ${collision_STAT_SRCS})