* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break. --HG-- branch : trunk
This commit is contained in:
@@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BIH.h"
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#include "BoundingIntervalHierarchy.h"
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void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
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{
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@@ -19,11 +19,11 @@
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#ifndef _BIH_H
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#define _BIH_H
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#include <G3D/Vector3.h>
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#include <G3D/Ray.h>
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#include <G3D/AABox.h>
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#include "Vector3.h"
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#include "Ray.h"
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#include "AABox.h"
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#include <Platform/Define.h>
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#include <Define.h>
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#include <stdexcept>
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#include <vector>
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@@ -23,7 +23,10 @@ SET(collision_STAT_SRCS
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include_directories(
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${ACE_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/dep/include/g3dlite
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${CMAKE_SOURCE_DIR}/externals/g3dlite
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
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)
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add_library(collision STATIC ${collision_STAT_SRCS})
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