* Well 94% isn't bad. Last thing to fix is collision compiling.

* But I need a break.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 16:21:52 -06:00
parent 6650068b5e
commit 498f62f4cc
21 changed files with 32 additions and 29 deletions
@@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "BIH.h"
#include "BoundingIntervalHierarchy.h"
void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
{
@@ -19,11 +19,11 @@
#ifndef _BIH_H
#define _BIH_H
#include <G3D/Vector3.h>
#include <G3D/Ray.h>
#include <G3D/AABox.h>
#include "Vector3.h"
#include "Ray.h"
#include "AABox.h"
#include <Platform/Define.h>
#include <Define.h>
#include <stdexcept>
#include <vector>
+4 -1
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@@ -23,7 +23,10 @@ SET(collision_STAT_SRCS
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
${CMAKE_SOURCE_DIR}/externals/g3dlite
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
)
add_library(collision STATIC ${collision_STAT_SRCS})
@@ -5,7 +5,7 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "Item.h"
#include "Spell.h"
#include "ObjectMgr.h"
@@ -9,7 +9,7 @@ SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum ePoints
@@ -9,7 +9,7 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedFollowerAI.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Guards
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedGuardAI.h"
// **** This script is for use within every single guard to save coding time ****
@@ -21,7 +21,7 @@ SDComment: Base Class for SimpleAI creatures
SDCategory: Creatures
EndScriptData */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptedSimpleAI.h"
SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)
@@ -2,5 +2,5 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptedPch.h"
#include "ScriptPCH.h"
+2 -2
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@@ -2,8 +2,8 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptedPch.h"
#include "Config/Config.h"
#include "ScriptPCH.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
+1 -1
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@@ -18,7 +18,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
#include "ScriptPCH.h"
#include "ScriptSystem.h"
#include "ProgressBar.h"
#include "ObjectMgr.h"
@@ -18,7 +18,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "zlib/zlib.h"
#include "zlib.h"
#include "AddonHandler.h"
#include "Database/DatabaseEnv.h"
@@ -22,7 +22,7 @@
#define __ADDONHANDLER_H
#include "Common.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
#include "Policies/Singleton.h"
#include "WorldPacket.h"
@@ -25,7 +25,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Auth/md5.h"
#include "MD5.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
@@ -30,12 +30,12 @@
#include "World.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include <zlib/zlib.h>
#include "zlib.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "BattleGround.h"
@@ -28,7 +28,7 @@
#include "Vehicle.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "Transports.h"
#include "Transport.h"
#include "BattleGround.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
+1 -1
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@@ -24,7 +24,7 @@
#include "WorldLog.h"
#include "Policies/SingletonImp.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
#include "Log.h"
#define CLASS_LOCK Trinity::ClassLevelLockable<WorldLog, ACE_Thread_Mutex>
+1 -1
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@@ -40,7 +40,7 @@
#include "OutdoorPvPMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#include "zlib/zlib.h"
#include "zlib.h"
#include "ScriptMgr.h"
#include "LFGMgr.h"
+2 -2
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@@ -39,8 +39,8 @@
#include "ByteBuffer.h"
#include "Opcodes.h"
#include "Database/DatabaseEnv.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "WorldSession.h"
#include "WorldSocketMgr.h"
#include "Log.h"
+1 -1
View File
@@ -42,7 +42,7 @@
#include "Log.h"
#include "Common.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "WorldSocket.h"
+2 -2
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@@ -24,7 +24,7 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "Configuration/ConfigEnv.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
@@ -65,7 +65,7 @@
#include "Util.h"
#include "Language.h"
#include "CreatureGroups.h"
#include "Transports.h"
#include "Transport.h"
#include "ProgressBar.h"
#include "ScriptMgr.h"
#include "AddonMgr.h"