*Rage is now generated by damage absorbed
*Fix rage calculation for level > 70 *Allow rage generation for NPC using rage *Make mitigated damage not add rage *Fix Warriors' Berserker Rage Author of all of these: thenecromancer --HG-- branch : trunk
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@@ -1305,7 +1305,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetBindPoint(uint64 guid);
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void SendTalentWipeConfirm(uint64 guid);
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void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
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void SendPetSkillWipeConfirm();
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void CalcRage( uint32 damage,bool attacker );
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void RegenerateAll();
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