*Rage is now generated by damage absorbed

*Fix rage calculation for level > 70
*Allow rage generation for NPC using rage
*Make mitigated damage not add rage
*Fix Warriors' Berserker Rage
Author of all of these: thenecromancer

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-27 18:05:30 +02:00
parent e8f8b66636
commit 491051e194
5 changed files with 62 additions and 53 deletions
-1
View File
@@ -1305,7 +1305,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetBindPoint(uint64 guid);
void SendTalentWipeConfirm(uint64 guid);
void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
void SendPetSkillWipeConfirm();
void CalcRage( uint32 damage,bool attacker );
void RegenerateAll();