Fix some problem with Guild Bank after switch to client version 3.3.2, also cleanup code. Thx TOM_RUS.
--HG-- branch : trunk
This commit is contained in:
+87
-153
@@ -48,15 +48,12 @@ Guild::Guild()
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m_CreatedMonth = 0;
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m_CreatedDay = 0;
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m_EventLogLoaded = false;
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m_GuildBankLoaded = false;
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m_OnlineMembers = 0;
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_GuildEventLogNextGuid = 0;
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m_GuildBankEventLogNextGuid_Money = 0;
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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m_GuildBankEventLogNextGuid_Item[i] = 0;
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}
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@@ -573,12 +570,12 @@ void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint
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void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
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{
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if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
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if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
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{
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for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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WorldPacket data;
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ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
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ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL);
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Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
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@@ -786,7 +783,7 @@ void Guild::Query(WorldSession *session)
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data << m_Id;
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data << m_Name;
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for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
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for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
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{
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if (i < m_Ranks.size())
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data << m_Ranks[i].Name;
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@@ -823,14 +820,6 @@ void Guild::UpdateLogoutTime(uint64 guid)
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return;
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itr->second.LogoutTime = time(NULL);
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if (m_OnlineMembers > 0)
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--m_OnlineMembers;
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else
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{
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UnloadGuildBank();
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UnloadGuildEventLog();
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}
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}
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// *************************************************
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@@ -839,10 +828,6 @@ void Guild::UpdateLogoutTime(uint64 guid)
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// Display guild eventlog
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void Guild::DisplayGuildEventLog(WorldSession *session)
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{
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// Load guild eventlog, if not already done
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if (!m_EventLogLoaded)
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LoadGuildEventLogFromDB();
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// Sending result
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WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
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// count, max count == 100
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@@ -869,10 +854,6 @@ void Guild::DisplayGuildEventLog(WorldSession *session)
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// Load guild eventlog from DB
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void Guild::LoadGuildEventLogFromDB()
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{
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// Return if already loaded
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if (m_EventLogLoaded)
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return;
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// 0 1 2 3 4 5
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
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if (!result)
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@@ -904,18 +885,6 @@ void Guild::LoadGuildEventLogFromDB()
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m_GuildEventLog.push_front(NewEvent);
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} while (result->NextRow());
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m_EventLogLoaded = true;
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}
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// Unload guild eventlog
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void Guild::UnloadGuildEventLog()
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{
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if (!m_EventLogLoaded)
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return;
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m_GuildEventLog.clear();
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m_EventLogLoaded = false;
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}
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// Add entry to guild eventlog
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@@ -949,19 +918,19 @@ void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
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{
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GuildBankTab const* tab = m_TabListMap[TabId];
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if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
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if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB))
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return;
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WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
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WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
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data << uint64(GetGuildBankMoney());
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data << uint8(TabId);
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data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today
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data << uint8(0); // Tell client this is a tab content packet
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data << uint8(0); // Tell client that there's no tab info in this packet
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data << uint8(GUILD_BANK_MAX_SLOTS);
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for (uint8 i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
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for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i)
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AppendDisplayGuildBankSlot(data, tab, i);
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session->SendPacket(&data);
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@@ -973,25 +942,24 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
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{
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GuildBankTab const* tab = m_TabListMap[TabId];
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WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
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WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
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data << uint64(GetGuildBankMoney());
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data << uint8(TabId);
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// remaining slots for today
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size_t rempos = data.wpos();
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data << uint32(0); // will be filled later
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data << uint8(0); // Tell client this is a tab content packet
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data << uint32(0); // item withdraw amount, will be filled later
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data << uint8(0); // Tell client that there's no tab info in this packet
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if (slot2 == -1) // single item in slot1
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{
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data << uint8(1);
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data << uint8(1); // item count
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AppendDisplayGuildBankSlot(data, tab, slot1);
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}
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else // 2 items (in slot1 and slot2)
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{
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data << uint8(2);
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data << uint8(2); // item count
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if (slot1 > slot2)
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std::swap(slot1,slot2);
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@@ -1021,15 +989,14 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
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{
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GuildBankTab const* tab = m_TabListMap[TabId];
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WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
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WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
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data << uint64(GetGuildBankMoney());
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data << uint8(TabId);
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// remaining slots for today
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size_t rempos = data.wpos();
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data << uint32(0); // will be filled later
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data << uint8(0); // Tell client this is a tab content packet
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data << uint32(0); // item withdraw amount, will be filled later
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data << uint8(0); // Tell client that there's no tab info in this packet
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data << uint8(slots.size()); // updates count
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@@ -1065,17 +1032,12 @@ Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
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void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
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{
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// Time to load bank if not already done
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if (!m_GuildBankLoaded)
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LoadGuildBankFromDB();
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WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
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data << uint64(GetGuildBankMoney());
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data << uint8(0); // TabInfo packet must be for TabId 0
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//data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
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data << uint32(0);
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data << uint8(1); // Tell Client this is a TabInfo packet
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data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
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data << uint8(1); // Tell client that this packet includes tab info
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data << uint8(m_PurchasedTabs); // here is the number of tabs
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for (uint8 i = 0; i < m_PurchasedTabs; ++i)
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@@ -1089,14 +1051,14 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
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sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
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}
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void Guild::DisplayGuildBankMoneyUpdate()
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void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session)
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{
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WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
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data << uint64(GetGuildBankMoney());
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data << uint8(0); // TabId, default 0
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data << uint32(0); // slot withdrow, default 0
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data << uint8(0); // Tell client this is a tab content packet
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data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
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data << uint8(0); // Tell that there's no tab info in this packet
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data << uint8(0); // not send items
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BroadcastPacket(&data);
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@@ -1143,17 +1105,11 @@ uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
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}
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// *************************************************
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// Guild bank loading/unloading related
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// Guild bank loading related
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// This load should be called when the bank is first accessed by a guild member
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// This load should be called on startup only
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void Guild::LoadGuildBankFromDB()
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{
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if (m_GuildBankLoaded)
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return;
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m_GuildBankLoaded = true;
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LoadGuildBankEventLogFromDB();
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// 0 1 2 3
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
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if (!result)
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@@ -1176,7 +1132,7 @@ void Guild::LoadGuildBankFromDB()
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NewTab->Text = fields[3].GetCppString();
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m_TabListMap[TabId] = NewTab;
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}while (result->NextRow());
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} while (result->NextRow());
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// data needs to be at first place for Item::LoadFromDB
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// 0 1 2 3 4
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@@ -1226,29 +1182,6 @@ void Guild::LoadGuildBankFromDB()
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}while (result->NextRow());
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}
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// This unload should be called when the last member of the guild gets offline
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void Guild::UnloadGuildBank()
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{
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if (!m_GuildBankLoaded)
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return;
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for (uint8 i = 0; i < m_PurchasedTabs ; ++i)
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{
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for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS ; ++j)
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{
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if (m_TabListMap[i]->Slots[j])
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{
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m_TabListMap[i]->Slots[j]->RemoveFromWorld();
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delete m_TabListMap[i]->Slots[j];
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}
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}
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delete m_TabListMap[i];
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}
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m_TabListMap.clear();
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UnloadGuildBankEventLog();
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m_GuildBankLoaded = false;
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}
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// *************************************************
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// Money deposit/withdraw related
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@@ -1341,7 +1274,7 @@ uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
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{
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itr->second.BankResetTimeTab[TabId] = curTime;
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itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
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CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
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CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
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uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
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}
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return itr->second.BankRemSlotsTab[TabId];
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@@ -1362,7 +1295,7 @@ uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
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{
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itr->second.BankResetTimeMoney = curTime;
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itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
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CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
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CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
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itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
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}
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return itr->second.BankRemMoney;
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@@ -1471,7 +1404,7 @@ void Guild::LoadGuildBankEventLogFromDB()
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//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
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//cycle through all purchased guild bank item tabs
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for (uint32 tabId = 0; tabId < m_PurchasedTabs; tabId++)
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for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
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{
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// 0 1 2 3 4 5 6
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
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@@ -1549,14 +1482,6 @@ void Guild::LoadGuildBankEventLogFromDB()
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} while (result->NextRow());
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}
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void Guild::UnloadGuildBankEventLog()
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{
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m_GuildBankEventLog_Money.clear();
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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m_GuildBankEventLog_Item[i].clear();
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}
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void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
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{
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if (TabId >= GUILD_BANK_MAX_TABS) // tabs starts in 0
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@@ -1682,21 +1607,30 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
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data << uint32(entry);
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if (entry)
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{
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data << (int32) pItem->GetItemRandomPropertyId(); // random item property id +8
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if (pItem->GetItemRandomPropertyId())
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data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4
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data << uint32(0); // 3.3.0 (0x8000, 0x8020)
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data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8
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data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT
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data << uint32(0); // +16 // Unknown value
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if (pItem->GetItemRandomPropertyId())
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data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4
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data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT
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data << uint32(0); // +16 Unknown value
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data << uint8(abs(pItem->GetSpellCharges())); // spell charges
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if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
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uint8 enchCount = 0;
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size_t enchCountPos = data.wpos();
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data << uint8(enchCount); // number of enchantments
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for(uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
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{
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data << uint8(1); // number of enchantments (max 3) why max 3?
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data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
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data << uint32(Enchant0); // enchantment id
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if(uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
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{
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data << uint8(i);
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data << uint32(enchId);
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++enchCount;
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}
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}
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else
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data << uint8(0); // no enchantments (0)
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data.put<uint8>(enchCountPos, enchCount);
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}
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}
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@@ -1716,11 +1650,11 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte
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if (itr == dest.end())
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{
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lastItem = _StoreItem(tabId,slot,pItem,count,false);
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lastItem = _StoreItem(tabId, slot, pItem, count, false);
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break;
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}
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lastItem = _StoreItem(tabId,slot,pItem,count,true);
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lastItem = _StoreItem(tabId, slot, pItem, count, true);
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}
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return lastItem;
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@@ -1752,7 +1686,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
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pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
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AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
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pItem->FSetState(ITEM_NEW);
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pItem->SaveToDB(); // not in onventory and can be save standalone
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pItem->SaveToDB(); // not in inventory and can be save standalone
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return pItem;
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}
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@@ -1760,7 +1694,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
|
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{
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pItem2->SetCount( pItem2->GetCount() + count );
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pItem2->FSetState(ITEM_CHANGED);
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pItem2->SaveToDB(); // not in onventory and can be save standalone
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pItem2->SaveToDB(); // not in inventory and can be save standalone
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if (!clone)
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{
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@@ -1826,7 +1760,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
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uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
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{
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assert(pSrcItem);
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for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
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for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
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{
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// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
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if (j == skip_slot)
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@@ -1850,7 +1784,7 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
|
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if (need_space > count)
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need_space = count;
|
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GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
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GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
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if (!newPosition.isContainedIn(dest))
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{
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dest.push_back(newPosition);
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@@ -1867,7 +1801,7 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
|
||||
if (need_space > count)
|
||||
need_space = count;
|
||||
|
||||
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
|
||||
GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
|
||||
if (!newPosition.isContainedIn(dest))
|
||||
{
|
||||
dest.push_back(newPosition);
|
||||
@@ -1906,12 +1840,12 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
|
||||
return EQUIP_ERR_OK;
|
||||
}
|
||||
|
||||
// not specific slot or have spece for partly store only in specific slot
|
||||
// not specific slot or have space for partly store only in specific slot
|
||||
|
||||
// search stack in tab for merge to
|
||||
if (pItem->GetMaxStackCount() > 1)
|
||||
{
|
||||
uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
|
||||
uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot);
|
||||
if (res != EQUIP_ERR_OK)
|
||||
return res;
|
||||
|
||||
@@ -1920,7 +1854,7 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
|
||||
}
|
||||
|
||||
// search free slot in bag for place to
|
||||
uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
|
||||
uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot);
|
||||
if (res != EQUIP_ERR_OK)
|
||||
return res;
|
||||
|
||||
@@ -1942,7 +1876,7 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
|
||||
if (m_TabListMap[TabId]->Text == text)
|
||||
return;
|
||||
|
||||
utf8truncate(text,500); // DB and client size limitation
|
||||
utf8truncate(text, 500); // DB and client size limitation
|
||||
|
||||
m_TabListMap[TabId]->Text = text;
|
||||
|
||||
@@ -2004,7 +1938,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
|
||||
if (SplitedAmount)
|
||||
{ // Bank -> Bank item split (in empty or non empty slot
|
||||
GuildItemPosCountVec dest;
|
||||
uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,dest,SplitedAmount,pItemSrc,false);
|
||||
uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemSrc, NULL);
|
||||
@@ -2025,13 +1959,13 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
|
||||
pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
|
||||
pItemSrc->FSetState(ITEM_CHANGED);
|
||||
pItemSrc->SaveToDB(); // not in inventory and can be save standalone
|
||||
StoreItem(BankTabDst,dest,pNewItem);
|
||||
StoreItem(BankTabDst, dest, pNewItem);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
}
|
||||
else // non split
|
||||
{
|
||||
GuildItemPosCountVec gDest;
|
||||
uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,false);
|
||||
uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false);
|
||||
if (msg == EQUIP_ERR_OK) // merge to
|
||||
{
|
||||
CharacterDatabase.BeginTransaction();
|
||||
@@ -2044,7 +1978,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
|
||||
else // swap
|
||||
{
|
||||
gDest.clear();
|
||||
msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,true);
|
||||
msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemSrc, NULL);
|
||||
@@ -2052,7 +1986,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
|
||||
}
|
||||
|
||||
GuildItemPosCountVec gSrc;
|
||||
msg = CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true);
|
||||
msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemDst, NULL);
|
||||
@@ -2132,7 +2066,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
|
||||
pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
|
||||
pItemBank->FSetState(ITEM_CHANGED);
|
||||
pItemBank->SaveToDB(); // not in inventory and can be save standalone
|
||||
pl->MoveItemToInventory(dest,pNewItem,true);
|
||||
pl->MoveItemToInventory(dest, pNewItem, true);
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
|
||||
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
||||
@@ -2153,7 +2087,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
|
||||
LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
|
||||
|
||||
RemoveItem(BankTab, BankTabSlot);
|
||||
pl->MoveItemToInventory(dest,pItemBank,true);
|
||||
pl->MoveItemToInventory(dest, pItemBank, true);
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
|
||||
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
||||
@@ -2185,7 +2119,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
|
||||
GuildItemPosCountVec gDest;
|
||||
if (pItemChar)
|
||||
{
|
||||
msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
|
||||
msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemChar, NULL);
|
||||
@@ -2203,9 +2137,9 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
|
||||
// logging item move to bank
|
||||
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(),pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(), pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
||||
m_Id);
|
||||
}
|
||||
}
|
||||
@@ -2224,7 +2158,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
|
||||
|
||||
if (pItemChar)
|
||||
StoreItem(BankTab, gDest, pItemChar);
|
||||
pl->MoveItemToInventory(iDest,pItemBank,true);
|
||||
pl->MoveItemToInventory(iDest, pItemBank, true);
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
|
||||
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
||||
@@ -2260,7 +2194,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
if (SplitedAmount)
|
||||
{ // Char -> Bank split to empty or non-empty slot (partly move)
|
||||
GuildItemPosCountVec dest;
|
||||
uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,SplitedAmount,pItemChar,false);
|
||||
uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemChar, NULL);
|
||||
@@ -2277,9 +2211,9 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
// logging item move to bank (before items merge
|
||||
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(),pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,m_Id);
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(), pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id);
|
||||
}
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
@@ -2292,20 +2226,20 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
StoreItem(BankTab, dest, pNewItem);
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
DisplayGuildBankContentUpdate(BankTab,dest);
|
||||
DisplayGuildBankContentUpdate(BankTab, dest);
|
||||
}
|
||||
else // Char -> Bank swap with empty or non-empty (move)
|
||||
{
|
||||
GuildItemPosCountVec dest;
|
||||
uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,pItemChar->GetCount(),pItemChar,false);
|
||||
uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false);
|
||||
if (msg == EQUIP_ERR_OK) // merge
|
||||
{
|
||||
// logging item move to bank
|
||||
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(),pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(), pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
||||
m_Id);
|
||||
}
|
||||
|
||||
@@ -2315,11 +2249,11 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
|
||||
pItemChar->DeleteFromInventoryDB();
|
||||
|
||||
StoreItem(BankTab,dest,pItemChar);
|
||||
StoreItem(BankTab, dest, pItemChar);
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
DisplayGuildBankContentUpdate(BankTab,dest);
|
||||
DisplayGuildBankContentUpdate(BankTab, dest);
|
||||
}
|
||||
else // Char <-> Bank swap items (posible NULL bank item)
|
||||
{
|
||||
@@ -2335,7 +2269,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
}
|
||||
|
||||
GuildItemPosCountVec gDest;
|
||||
msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
|
||||
msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pl->SendEquipError(msg, pItemChar, NULL);
|
||||
@@ -2353,9 +2287,9 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
// logging item move to bank
|
||||
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(),pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
|
||||
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
|
||||
pl->GetName(), pl->GetSession()->GetAccountId(),
|
||||
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
|
||||
m_Id);
|
||||
}
|
||||
|
||||
@@ -2371,13 +2305,13 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
|
||||
|
||||
StoreItem(BankTab,gDest,pItemChar);
|
||||
if (pItemBank)
|
||||
pl->MoveItemToInventory(iDest,pItemBank,true);
|
||||
pl->MoveItemToInventory(iDest, pItemBank, true);
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
if (pItemBank)
|
||||
MemberItemWithdraw(BankTab, pl->GetGUIDLow());
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
DisplayGuildBankContentUpdate(BankTab,gDest);
|
||||
DisplayGuildBankContentUpdate(BankTab, gDest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-19
@@ -117,15 +117,16 @@ enum GuildEvents
|
||||
GE_LEADER_CHANGED = 0x07,
|
||||
GE_DISBANDED = 0x08,
|
||||
GE_TABARDCHANGE = 0x09,
|
||||
GE_UNK1 = 0x0A, // string, string
|
||||
GE_UNK2 = 0x0B,
|
||||
GE_SIGNED_ON = 0x0C,
|
||||
GE_SIGNED_OFF = 0x0D,
|
||||
GE_UNK3 = 0x0E,
|
||||
GE_BANKTAB_PURCHASED= 0x0F,
|
||||
GE_UNK5 = 0x10,
|
||||
GE_UNK6 = 0x11, // string 0000000000002710 is 1 gold
|
||||
GE_UNK7 = 0x12
|
||||
GE_UNK1 = 0x0A, // string, string EVENT_GUILD_ROSTER_UPDATE
|
||||
GE_UNK2 = 0x0B, // EVENT_GUILD_ROSTER_UPDATE
|
||||
GE_SIGNED_ON = 0x0C, // ERR_FRIEND_ONLINE_SS
|
||||
GE_SIGNED_OFF = 0x0D, // ERR_FRIEND_OFFLINE_S
|
||||
GE_UNK3 = 0x0E, // EVENT_GUILDBANKBAGSLOTS_CHANGED
|
||||
GE_BANKTAB_PURCHASED= 0x0F, // EVENT_GUILDBANK_UPDATE_TABS
|
||||
GE_UNK5 = 0x10, // EVENT_GUILDBANK_UPDATE_TABS
|
||||
GE_UNK6 = 0x11, // EVENT_GUILDBANK_UPDATE_MONEY, string 0000000000002710 is 1 gold
|
||||
GE_UNK7 = 0x12, // MSG_GUILD_BANK_MONEY_WITHDRAWN
|
||||
GE_UNK8 = 0x13 // EVENT_GUILDBANK_TEXT_CHANGED
|
||||
};
|
||||
|
||||
enum PetitionTurns
|
||||
@@ -382,14 +383,13 @@ class Guild
|
||||
void UpdateLogoutTime(uint64 guid);
|
||||
// Guild EventLog
|
||||
void LoadGuildEventLogFromDB();
|
||||
void UnloadGuildEventLog();
|
||||
void DisplayGuildEventLog(WorldSession *session);
|
||||
void LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank);
|
||||
|
||||
// ** Guild bank **
|
||||
// Content & item deposit/withdraw
|
||||
void DisplayGuildBankContent(WorldSession *session, uint8 TabId);
|
||||
void DisplayGuildBankMoneyUpdate();
|
||||
void DisplayGuildBankMoneyUpdate(WorldSession *session);
|
||||
|
||||
void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
|
||||
void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
|
||||
@@ -405,11 +405,8 @@ class Guild
|
||||
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
|
||||
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
|
||||
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
|
||||
// Load/unload
|
||||
// Load
|
||||
void LoadGuildBankFromDB();
|
||||
void UnloadGuildBank();
|
||||
bool IsGuildBankLoaded() const { return m_GuildBankLoaded; }
|
||||
void IncOnlineMemberCount() { ++m_OnlineMembers; }
|
||||
// Money deposit/withdraw
|
||||
void SendMoneyInfo(WorldSession *session, uint32 LowGuid);
|
||||
bool MemberMoneyWithdraw(uint32 amount, uint32 LowGuid);
|
||||
@@ -427,7 +424,6 @@ class Guild
|
||||
void LoadBankRightsFromDB(uint32 GuildId);
|
||||
// Guild Bank Event Logs
|
||||
void LoadGuildBankEventLogFromDB();
|
||||
void UnloadGuildBankEventLog();
|
||||
void DisplayGuildBankLogs(WorldSession *session, uint8 TabId);
|
||||
void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0);
|
||||
bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry );
|
||||
@@ -468,9 +464,6 @@ class Guild
|
||||
uint32 m_GuildBankEventLogNextGuid_Money;
|
||||
uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS];
|
||||
|
||||
bool m_GuildBankLoaded;
|
||||
bool m_EventLogLoaded;
|
||||
uint32 m_OnlineMembers;
|
||||
uint64 m_GuildBankMoney;
|
||||
uint8 m_PurchasedTabs;
|
||||
|
||||
|
||||
+10
-13
@@ -891,7 +891,7 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
|
||||
if (TabId >= pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
// Let's update the amount of gold the player can withdraw before displaying the content
|
||||
@@ -925,7 +925,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
|
||||
if (!pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
@@ -948,7 +948,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
|
||||
|
||||
pGuild->DisplayGuildBankTabsInfo(this);
|
||||
pGuild->DisplayGuildBankContent(this, 0);
|
||||
pGuild->DisplayGuildBankMoneyUpdate();
|
||||
pGuild->DisplayGuildBankMoneyUpdate(this);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
|
||||
@@ -973,7 +973,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
|
||||
if(!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
|
||||
if (!pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
|
||||
@@ -1001,7 +1001,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
|
||||
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
||||
pGuild->DisplayGuildBankTabsInfo(this);
|
||||
pGuild->DisplayGuildBankContent(this,0);
|
||||
pGuild->DisplayGuildBankMoneyUpdate();
|
||||
pGuild->DisplayGuildBankMoneyUpdate(this);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
|
||||
@@ -1030,7 +1030,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
|
||||
}
|
||||
|
||||
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
||||
if (!pGuild || !pGuild->IsGuildBankLoaded())
|
||||
if (!pGuild)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
|
||||
return;
|
||||
@@ -1135,7 +1135,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
|
||||
return;
|
||||
|
||||
// m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
|
||||
if (!pGuild->IsGuildBankLoaded() || TabId != pGuild->GetPurchasedTabs())
|
||||
if (TabId != pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
|
||||
@@ -1185,7 +1185,7 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
|
||||
if (TabId >= pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
|
||||
@@ -1208,9 +1208,6 @@ void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded())
|
||||
return;
|
||||
|
||||
// GUILD_BANK_MAX_TABS send by client for money log
|
||||
if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS)
|
||||
return;
|
||||
@@ -1233,7 +1230,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
|
||||
if (TabId >= pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
pGuild->SendGuildBankTabText(this, TabId);
|
||||
@@ -1256,7 +1253,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
|
||||
if (!pGuild)
|
||||
return;
|
||||
|
||||
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
|
||||
if (TabId >= pGuild->GetPurchasedTabs())
|
||||
return;
|
||||
|
||||
pGuild->SetGuildBankTabText(TabId, Text);
|
||||
|
||||
@@ -3250,9 +3250,12 @@ void ObjectMgr::LoadGuilds()
|
||||
delete newguild;
|
||||
continue;
|
||||
}
|
||||
newguild->LoadGuildEventLogFromDB();
|
||||
newguild->LoadGuildBankEventLogFromDB();
|
||||
newguild->LoadGuildBankFromDB();
|
||||
AddGuild(newguild);
|
||||
|
||||
}while (result->NextRow());
|
||||
} while (result->NextRow());
|
||||
|
||||
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
|
||||
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
|
||||
|
||||
Reference in New Issue
Block a user