Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740
--HG-- branch : trunk
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@@ -1516,7 +1516,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
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// If ifneed is true,
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// the current RR player is checked to be near the looted object.
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// if yes, no update done.
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// if not, he looses his turn.
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// if not, he loses his turn.
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void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
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{
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switch (GetLootMethod())
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