*Fix build in Linux.
--HG-- branch : trunk
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@@ -900,7 +900,7 @@ GM.StartLevel = 70
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# Visibility.Distance.Grey.Unit
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# Visibility grey distance for creatures/players (fast changing objects)
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# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
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# object (except corpse around distences) If � is distance and G is grey distance then object
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# object (except corpse around distences) If D is distance and G is grey distance then object
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# make visible if distance to it <= D but make non visible if distance > D+G
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# Default: 1 (yard)
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#
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@@ -1270,4 +1270,4 @@ PvPToken.MapAllowType = 4
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PvPToken.ItemID = 29434
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PvPToken.ItemCount = 1
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NoResetTalentsCost = 0
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ShowKickInWorld = 0
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ShowKickInWorld = 0
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