*use ASSERT macro instead of regular assert for better output.
--HG-- branch : trunk
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@@ -590,7 +590,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
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// notify group members which player is the allowed looter for the given creature
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void Group::SendLooter(Creature *pCreature, Player *pLooter)
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{
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assert(pCreature);
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ASSERT(pCreature);
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WorldPacket data(SMSG_LOOT_LIST, (8+8));
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data << uint64(pCreature->GetGUID());
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