*use ASSERT macro instead of regular assert for better output.
--HG-- branch : trunk
This commit is contained in:
@@ -1257,7 +1257,7 @@ void Player::Update(uint32 p_time)
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// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
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// Having this would prevent more aura charges to be dropped, so let's crash
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//assert (!m_spellModTakingSpell);
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//ASSERT (!m_spellModTakingSpell);
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if ( m_spellModTakingSpell)
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{
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//sLog.outCrash("Player has m_pad %u during update!", m_pad);
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@@ -1797,7 +1797,7 @@ void Player::TeleportOutOfMap(Map *oldMap)
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{
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sLog.outCrash("Cannot teleport player out of map!");
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ResetMap();
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assert(false);
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ASSERT(false);
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}
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}
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@@ -4842,7 +4842,7 @@ void Player::CreateCorpse()
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// we don't SaveToDB for players in battlegrounds so don't do it for corpses either
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const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId());
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assert(entry);
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ASSERT(entry);
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if (entry->map_type != MAP_BATTLEGROUND)
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corpse->SaveToDB();
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@@ -9177,7 +9177,7 @@ void Player::ResetPetTalents()
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void Player::SetVirtualItemSlot(uint8 i, Item* item)
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{
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assert(i < 3);
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ASSERT(i < 3);
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if (i < 2 && item)
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{
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if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
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@@ -12873,7 +12873,7 @@ void Player::UpdateEnchantTime(uint32 time)
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{
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for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next)
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{
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assert(itr->item);
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ASSERT(itr->item);
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next = itr;
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if (!itr->item->GetEnchantmentId(itr->slot))
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{
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@@ -14251,7 +14251,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, uint32 reward, bool msg)
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void Player::AddQuest(Quest const *pQuest, Object *questGiver)
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{
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uint16 log_slot = FindQuestSlot(0);
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assert(log_slot < MAX_QUEST_LOG_SIZE);
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ASSERT(log_slot < MAX_QUEST_LOG_SIZE);
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uint32 quest_id = pQuest->GetQuestId();
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@@ -14677,7 +14677,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
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ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
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ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
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assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
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ASSERT(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
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for (; iter2 != end; ++iter2)
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{
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@@ -14712,7 +14712,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
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ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
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ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
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assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
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ASSERT(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
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for (; iter2 != end; ++iter2)
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{
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@@ -14814,7 +14814,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
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ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
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ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup());
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assert(iter != end); // always must be found if qInfo->ExclusiveGroup != 0
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ASSERT(iter != end); // always must be found if qInfo->ExclusiveGroup != 0
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for (; iter != end; ++iter)
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{
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@@ -15687,7 +15687,7 @@ void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/
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void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count)
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{
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assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
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ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
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int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ];
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if (entry < 0)
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@@ -16160,7 +16160,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
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if (nodeEntry && nodeEntry->map_id == GetMapId())
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{
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assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
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ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
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mapId = nodeEntry->map_id;
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Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
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}
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@@ -17440,7 +17440,7 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
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if (!group)
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group = player->GetGroup();
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}
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assert(player_guid);
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ASSERT(player_guid);
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// copy all binds to the group, when changing leader it's assumed the character
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// will not have any solo binds
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@@ -18614,7 +18614,7 @@ void Player::StopCastingCharm()
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if (charm->GetCharmerGUID())
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{
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sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
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assert(false);
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ASSERT(false);
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}
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else
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SetCharm(charm, false);
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@@ -19009,7 +19009,7 @@ void Player::RestoreSpellMods(Spell * spell)
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// Skip this check for now - aura charges may change due to various reason
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// TODO: trac these changes correctly
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//assert (mod->ownerAura->GetCharges() <= mod->charges);
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//ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
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}
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}
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}
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@@ -20876,7 +20876,7 @@ void Player::SetGroup(Group *group, int8 subgroup)
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else
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{
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// never use SetGroup without a subgroup unless you specify NULL for group
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assert(subgroup >= 0);
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ASSERT(subgroup >= 0);
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m_group.link(group, this);
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m_group.setSubGroup((uint8)subgroup);
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}
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@@ -22146,7 +22146,7 @@ void Player::SetOriginalGroup(Group *group, int8 subgroup)
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else
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{
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// never use SetOriginalGroup without a subgroup unless you specify NULL for group
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assert(subgroup >= 0);
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ASSERT(subgroup >= 0);
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m_originalGroup.link(group, this);
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m_originalGroup.setSubGroup((uint8)subgroup);
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}
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