*use ASSERT macro instead of regular assert for better output.
--HG-- branch : trunk
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@@ -40,7 +40,7 @@ TotemAI::Permissible(const Creature *creature)
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TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0)
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{
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assert(c->isTotem());
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ASSERT(c->isTotem());
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}
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void
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@@ -84,7 +84,7 @@ namespace FactorySelector
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{
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const CreatureAICreator *factory = iter->second;
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const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
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assert(p != NULL);
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ASSERT(p != NULL);
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int val = p->Permit(creature);
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if (val > best_val)
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{
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@@ -104,7 +104,7 @@ namespace FactorySelector
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MovementGenerator* selectMovementGenerator(Creature *creature)
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{
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MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance());
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assert(creature->GetCreatureInfo() != NULL);
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ASSERT(creature->GetCreatureInfo() != NULL);
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const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
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/* if (mv_factory == NULL)
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@@ -116,7 +116,7 @@ namespace FactorySelector
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{
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const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
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const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
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assert(p != NULL);
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ASSERT(p != NULL);
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int val = p->Permit(creature);
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if (val > best_val)
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{
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