Scripts/Eastern Kingdoms/Scarlet Enclave: Fix some display issues.

Patch by Ramor.
Fixes issue #2503

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-09-18 19:23:13 -07:00
parent 1e127eef73
commit 48b29e6019
@@ -887,7 +887,7 @@ public:
npc_scarlet_miner_cartAI(Creature *c) : PassiveAI(c), minerGUID(0)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // H0 is horse
me->SetDisplayId(me->GetCreatureInfo()->Modelid2); // Modelid1 is a horse.
}
uint64 minerGUID;
@@ -901,10 +901,12 @@ public:
{
if (Creature *miner = Unit::GetCreature(*me, minerGUID))
{
// very bad visual effect
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
//me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK));
me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN));
//Not 100% correct, but movement is smooth. Sometimes miner walks faster
//than normal, this speed is fast enough to keep up at those times.
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
}
}
@@ -1016,10 +1018,8 @@ public:
{
me->SetInFront(car);
me->SendMovementFlagUpdate();
car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ());
car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1);
car->SendMonsterStop();
//this make player fall under ground, dunno why
//car->GetMotionMaster()->MovePoint(0, car->GetPositionX(), car->GetPositionY(), me->GetPositionZ());
car->RemoveAura(SPELL_CART_DRAG);
}
me->MonsterSay(SAY_SCARLET_MINER2,LANG_UNIVERSAL,NULL);