win build: fixed game pch, generating revision.h, realm source dirs (but it doesnt build yet)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-06-09 22:22:02 +02:00
parent dabeaec464
commit 489785418e
6 changed files with 338 additions and 291 deletions
+89 -81
View File
@@ -104,6 +104,87 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\ace"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeaders\WinCorePCH.h"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="PrecompiledHeaders\WinCorePCH.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@@ -188,87 +269,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\ace;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeaders\WinCorePCH.h"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="PrecompiledHeaders\WinCorePCH.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@@ -4543,6 +4543,14 @@
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\game\PrecompiledHeaders\WinCorePCH.h"