win build: fixed game pch, generating revision.h, realm source dirs (but it doesnt build yet)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-06-09 22:22:02 +02:00
parent dabeaec464
commit 489785418e
6 changed files with 338 additions and 291 deletions
+14 -14
View File
@@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="9,00"
Name="sockets"
ProjectGUID="{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
ProjectGUID="{9DF7A84E-C644-4720-A79D-C98CB950E34C}"
RootNamespace="sockets"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
@@ -88,7 +88,7 @@
/>
</Configuration>
<Configuration
Name="Debug|x64"
Name="Release|Win32"
OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\sockets__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
@@ -108,17 +108,14 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\include;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\sockets__$(PlatformName)_$(ConfigurationName)\zlib.pch"
@@ -157,7 +154,7 @@
/>
</Configuration>
<Configuration
Name="Release|Win32"
Name="Debug|x64"
OutputDirectory="..\..\bin\$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\sockets__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
@@ -177,14 +174,17 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\include;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\sockets__$(PlatformName)_$(ConfigurationName)\zlib.pch"