Core/Units: Fix movementflag apply for flying/hovering creatures on respawn
This commit is contained in:
@@ -1540,9 +1540,11 @@ void Creature::setDeathState(DeathState s)
|
|||||||
ResetPlayerDamageReq();
|
ResetPlayerDamageReq();
|
||||||
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
||||||
SetWalk(true);
|
SetWalk(true);
|
||||||
if (GetCreatureTemplate()->InhabitType & INHABIT_AIR)
|
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND)
|
||||||
|
SetCanFly(true);
|
||||||
|
else if (cinfo->InhabitType & INHABIT_AIR)
|
||||||
SetDisableGravity(true);
|
SetDisableGravity(true);
|
||||||
if (GetCreatureTemplate()->InhabitType & INHABIT_WATER)
|
if (cinfo->InhabitType & INHABIT_WATER)
|
||||||
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||||
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
||||||
ClearUnitState(uint32(UNIT_STATE_ALL_STATE));
|
ClearUnitState(uint32(UNIT_STATE_ALL_STATE));
|
||||||
|
|||||||
Reference in New Issue
Block a user