* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
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@@ -66,6 +66,8 @@ struct boss_elder_nadoxAI : public ScriptedAI
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uint32 swarmer_spawn_Timer;
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uint32 guard_spawn_Timer;
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uint32 enrage_Timer;
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bool GuardSpawned;
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ScriptedInstance *pInstance;
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@@ -80,6 +82,7 @@ struct boss_elder_nadoxAI : public ScriptedAI
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enrage_Timer = 5000;
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DeadAhnkaharGuardian = false;
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GuardSpawned = false;
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if (pInstance)
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pInstance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED);
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@@ -156,11 +159,11 @@ struct boss_elder_nadoxAI : public ScriptedAI
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swarmer_spawn_Timer = 10000;
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} else swarmer_spawn_Timer -= diff;
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if (guard_spawn_Timer <= diff)
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if (!GuardSpawned && guard_spawn_Timer <= diff)
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{
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m_creature->MonsterTextEmote(EMOTE_HATCHES,m_creature->GetGUID(),true);
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DoCast(m_creature, SPELL_SUMMON_SWARM_GUARD);
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guard_spawn_Timer = 25000;
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GuardSpawned = true;
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} else guard_spawn_Timer -= diff;
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if (enrage_Timer <= diff)
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