* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
This commit is contained in:
@@ -17,276 +17,344 @@
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/* ScriptData
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SDName: Boss_Onyxia
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SD%Complete: 90
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SDComment: Spell Heated Ground is wrong, flying animation, visual for area effect
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SDComment: Phase 3 need additianal code. Phase 2 requires entries in spell_target_position with specific locations. See bottom of file.
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SDCategory: Onyxia's Lair
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EndScriptData */
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#include "ScriptedPch.h"
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#define SAY_AGGRO -1249000
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#define SAY_KILL -1249001
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#define SAY_PHASE_2_TRANS -1249002
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#define SAY_PHASE_3_TRANS -1249003
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#define EMOTE_BREATH -1249004
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#define SPELL_WINGBUFFET 18500
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#define SPELL_FLAMEBREATH 18435
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#define SPELL_CLEAVE 19983
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#define SPELL_TAILSWEEP 15847
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#define SPELL_KNOCK_AWAY 19633
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#define SPELL_ENGULFINGFLAMES 20019
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#define SPELL_DEEPBREATH 23461
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#define SPELL_FIREBALL 18392
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#define SPELL_BELLOWINGROAR 18431
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#define SPELL_HEATED_GROUND 22191 //Wrong Spell
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#define SPELL_SUMMONWHELP 17646
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#define CREATURE_WHELP 11262
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static float MovementLocations[4][3]=
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enum
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{
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{-64.0523, -213.0619, -68.2985},
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{12.4636, -220.01490, -68.0548},
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{-38.8391, -182.3220, -68.9457},
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{-37.0390, -244.8760, -68.1278}
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SAY_AGGRO = -1249000,
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SAY_KILL = -1249001,
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SAY_PHASE_2_TRANS = -1249002,
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SAY_PHASE_3_TRANS = -1249003,
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EMOTE_BREATH = -1249004,
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SPELL_WINGBUFFET = 18500,
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SPELL_FLAMEBREATH = 18435,
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SPELL_CLEAVE = 19983,
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SPELL_TAILSWEEP = 15847,
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SPELL_KNOCK_AWAY = 19633,
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SPELL_ENGULFINGFLAMES = 20019,
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SPELL_DEEPBREATH = 23461,
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SPELL_FIREBALL = 18392,
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//Not much choise about these. We have to make own defintion on the direction/start-end point
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//SPELL_BREATH_NORTH_TO_SOUTH = 17086, // 20x in "array"
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//SPELL_BREATH_SOUTH_TO_NORTH = 18351, // 11x in "array"
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SPELL_BREATH_EAST_TO_WEST = 18576, // 7x in "array"
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SPELL_BREATH_WEST_TO_EAST = 18609, // 7x in "array"
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SPELL_BREATH_SE_TO_NW = 18564, // 12x in "array"
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SPELL_BREATH_NW_TO_SE = 18584, // 12x in "array"
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SPELL_BREATH_SW_TO_NE = 18596, // 12x in "array"
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SPELL_BREATH_NE_TO_SW = 18617, // 12x in "array"
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//SPELL_BREATH = 21131, // 8x in "array", different initial cast than the other arrays
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SPELL_BELLOWINGROAR = 18431,
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SPELL_HEATED_GROUND = 22191,
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SPELL_SUMMONWHELP = 17646,
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NPC_WHELP = 11262,
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MAX_WHELP = 16,
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PHASE_START = 1,
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PHASE_BREATH = 2,
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PHASE_END = 3
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};
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static float SpawnLocations[4][3]=
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struct sOnyxMove
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{
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uint32 uiLocId;
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uint32 uiLocIdEnd;
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uint32 uiSpellId;
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float fX, fY, fZ;
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};
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static sOnyxMove aMoveData[]=
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{
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{0, 1, SPELL_BREATH_WEST_TO_EAST, -33.5561f, -182.682f, -60.9457f},//west
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{1, 0, SPELL_BREATH_EAST_TO_WEST, -31.4963f, -250.123f, -60.1278f},//east
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{2, 4, SPELL_BREATH_NW_TO_SE, 6.8951f, -180.246f, -60.896f},//north-west
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{3, 5, SPELL_BREATH_NE_TO_SW, 10.2191f, -247.912f, -60.896f},//north-east
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{4, 2, SPELL_BREATH_SE_TO_NW, -63.5156f, -240.096f, -60.477f},//south-east
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{5, 3, SPELL_BREATH_SW_TO_NE, -58.2509f, -189.020f, -60.790f},//south-west
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//{6, 7, SPELL_BREATH_SOUTH_TO_NORTH, -65.8444f, -213.809f, -60.2985f},//south
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//{7, 6, SPELL_BREATH_NORTH_TO_SOUTH, 22.8763f, -217.152f, -60.0548f},//north
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};
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static float afSpawnLocations[2][3]=
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{
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{-30.127, -254.463, -89.440},
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{-30.817, -177.106, -89.258},
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{14.480, -241.560, -85.6300},
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{17.372, -190.840, -85.2810},
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{-30.817, -177.106, -89.258}
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};
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struct boss_onyxiaAI : public ScriptedAI
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{
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boss_onyxiaAI(Creature* c) : ScriptedAI(c) {}
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boss_onyxiaAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
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uint32 Phase;
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uint32 m_uiPhase;
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uint32 FlameBreathTimer;
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uint32 CleaveTimer;
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uint32 TailSweepTimer;
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uint32 MovementTimer;
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uint32 EngulfingFlamesTimer;
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uint32 SummonWhelpsTimer;
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uint32 BellowingRoarTimer;
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uint32 WingBuffetTimer;
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uint32 KnockAwayTimer;
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uint32 FireballTimer;
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uint32 m_uiFlameBreathTimer;
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uint32 m_uiCleaveTimer;
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uint32 m_uiTailSweepTimer;
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uint32 m_uiWingBuffetTimer;
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bool InitialSpawn;
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uint32 m_uiMovePoint;
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uint32 m_uiMovementTimer;
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sOnyxMove* m_pPointData;
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uint32 m_uiEngulfingFlamesTimer;
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uint32 m_uiSummonWhelpsTimer;
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uint32 m_uiBellowingRoarTimer;
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uint32 m_uiWhelpTimer;
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uint8 m_uiSummonCount;
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bool m_bIsSummoningWhelps;
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void Reset()
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{
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Phase = 1;
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if (!IsCombatMovement())
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SetCombatMovement(true);
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FlameBreathTimer = 20000;
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TailSweepTimer = 2000;
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CleaveTimer = 15000;
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MovementTimer = 3000;
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EngulfingFlamesTimer = 15000;
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SummonWhelpsTimer = 45000;
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BellowingRoarTimer = 30000;
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WingBuffetTimer = 17000;
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KnockAwayTimer = 15000;
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FireballTimer = 18000;
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m_uiPhase = PHASE_START;
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InitialSpawn = true;
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m_uiFlameBreathTimer = urand(10000, 20000);
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m_uiTailSweepTimer = urand(15000, 20000);
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m_uiCleaveTimer = urand(2000, 5000);
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m_uiWingBuffetTimer = urand(10000, 20000);
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m_uiMovePoint = urand(0, 5);
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m_uiMovementTimer = 20000;
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m_pPointData = GetMoveData();
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m_uiEngulfingFlamesTimer = 15000;
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m_uiSummonWhelpsTimer = 45000;
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m_uiBellowingRoarTimer = 30000;
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m_uiWhelpTimer = 1000;
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m_uiSummonCount = 0;
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m_bIsSummoningWhelps = false;
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}
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void EnterCombat(Unit* who)
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void Aggro(Unit* pWho)
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{
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DoScriptText(SAY_AGGRO, m_creature);
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DoZoneInCombat();
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m_creature->SetInCombatWithZone();
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}
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void JustDied(Unit* Killer)
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void JustSummoned(Creature *pSummoned)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
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pSummoned->AI()->AttackStart(pTarget);
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++m_uiSummonCount;
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit* pVictim)
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{
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DoScriptText(SAY_KILL, m_creature);
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}
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void UpdateAI(const uint32 diff)
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void SpellHit(Unit *pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
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pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
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pSpell->Id == SPELL_BREATH_SE_TO_NW ||
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pSpell->Id == SPELL_BREATH_NW_TO_SE ||
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pSpell->Id == SPELL_BREATH_SW_TO_NE ||
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pSpell->Id == SPELL_BREATH_NE_TO_SW)
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{
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if (m_pPointData)
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{
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m_creature->GetMap()->CreatureRelocation(m_creature, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ, 0.0f);
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m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
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}
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}
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}
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sOnyxMove* GetMoveData()
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{
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uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
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for (uint32 i = 0; i < uiMaxCount; ++i)
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{
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if (aMoveData[i].uiLocId == m_uiMovePoint)
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return &aMoveData[i];
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}
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return NULL;
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}
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void SetNextRandomPoint()
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{
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uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
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int iTemp = rand()%(uiMaxCount-1);
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if (iTemp >= m_uiMovePoint)
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++iTemp;
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m_uiMovePoint = iTemp;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1))
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if (m_uiPhase == PHASE_START || m_uiPhase == PHASE_END)
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{
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Phase = 2;
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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m_creature->SetHover(true);
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m_creature->GetMotionMaster()->Clear(false);
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m_creature->GetMotionMaster()->MoveIdle();
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DoScriptText(SAY_PHASE_2_TRANS, m_creature);
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}
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if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40) && (Phase == 2))
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{
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Phase = 3;
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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m_creature->SetHover(false);
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m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
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DoStartMovement(m_creature->getVictim());
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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DoScriptText(SAY_PHASE_3_TRANS, m_creature);
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m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
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}
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if (Phase == 1 || Phase == 3)
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{
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if (FlameBreathTimer <= diff)
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if (m_uiFlameBreathTimer <= uiDiff)
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{
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DoCast(m_creature->getVictim(), SPELL_FLAMEBREATH);
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FlameBreathTimer = 15000;
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} else FlameBreathTimer -= diff;
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m_uiFlameBreathTimer = urand(10000, 20000);
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}
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else
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m_uiFlameBreathTimer -= uiDiff;
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if (TailSweepTimer <= diff)
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if (m_uiTailSweepTimer <= uiDiff)
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{
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
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if (pTarget && !m_creature->HasInArc(M_PI, pTarget))
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DoCast(pTarget, SPELL_TAILSWEEP);
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DoCast(m_creature, SPELL_TAILSWEEP);
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m_uiTailSweepTimer = urand(15000, 20000);
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}
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else
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m_uiTailSweepTimer -= uiDiff;
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TailSweepTimer = 10000;
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} else TailSweepTimer -= diff;
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if (CleaveTimer <= diff)
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if (m_uiCleaveTimer <= uiDiff)
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{
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DoCast(m_creature->getVictim(), SPELL_CLEAVE);
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CleaveTimer = 10000;
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} else CleaveTimer -= diff;
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m_uiCleaveTimer = urand(2000, 5000);
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}
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else
|
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m_uiCleaveTimer -= uiDiff;
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|
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if (WingBuffetTimer <= diff)
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if (m_uiWingBuffetTimer <= uiDiff)
|
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{
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DoCast(m_creature->getVictim(), SPELL_WINGBUFFET);
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WingBuffetTimer = 7000 + ((rand()%8)*1000);
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} else WingBuffetTimer -= diff;
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m_uiWingBuffetTimer = urand(15000, 30000);
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}
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else
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m_uiWingBuffetTimer -= uiDiff;
|
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|
||||
if (KnockAwayTimer <= diff)
|
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if (m_uiPhase == PHASE_END)
|
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{
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if (rand() <= 30)
|
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{
|
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DoCast(m_creature->getVictim(), SPELL_KNOCK_AWAY);
|
||||
}
|
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KnockAwayTimer = 15000;
|
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} else KnockAwayTimer -= diff;
|
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|
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if (Phase == 3)
|
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{
|
||||
if (BellowingRoarTimer <= diff)
|
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if (m_uiBellowingRoarTimer <= uiDiff)
|
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{
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DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
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|
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BellowingRoarTimer = 30000;
|
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} else BellowingRoarTimer -= diff;
|
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|
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if (SummonWhelpsTimer <= diff)
|
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m_uiBellowingRoarTimer = 30000;
|
||||
}
|
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else
|
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m_uiBellowingRoarTimer -= uiDiff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60)
|
||||
{
|
||||
SummonWhelps(Phase);
|
||||
m_uiPhase = PHASE_BREATH;
|
||||
|
||||
SummonWhelpsTimer = 45000;
|
||||
} else SummonWhelpsTimer -= diff;
|
||||
SetCombatMovement(false);
|
||||
|
||||
m_creature->GetMotionMaster()->Clear(false);
|
||||
m_creature->GetMotionMaster()->MoveIdle();
|
||||
|
||||
DoScriptText(SAY_PHASE_2_TRANS, m_creature);
|
||||
|
||||
if (m_pPointData)
|
||||
m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
|
||||
|
||||
SetNextRandomPoint();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
if (Phase == 2)
|
||||
else
|
||||
{
|
||||
if (InitialSpawn)
|
||||
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 40)
|
||||
{
|
||||
InitialSpawn = false;
|
||||
m_uiPhase = PHASE_END;
|
||||
DoScriptText(SAY_PHASE_3_TRANS, m_creature);
|
||||
|
||||
for (uint32 i = 0; i < 10; ++i)
|
||||
SetCombatMovement(true);
|
||||
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_uiMovementTimer <= uiDiff)
|
||||
{
|
||||
m_pPointData = GetMoveData();
|
||||
|
||||
SetNextRandomPoint();
|
||||
|
||||
m_uiMovementTimer = 25000;
|
||||
|
||||
if (!m_pPointData)
|
||||
return;
|
||||
|
||||
if (m_uiMovePoint == m_pPointData->uiLocIdEnd)
|
||||
{
|
||||
uint32 random = rand()%4;
|
||||
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
|
||||
if (Whelp)
|
||||
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
}
|
||||
if (m_creature->IsNonMeleeSpellCasted(false))
|
||||
m_creature->InterruptNonMeleeSpells(false);
|
||||
|
||||
if (EngulfingFlamesTimer <= diff)
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ENGULFINGFLAMES);
|
||||
m_creature->HandleEmoteCommand(ANIM_FLY);
|
||||
|
||||
EngulfingFlamesTimer = 10000;
|
||||
}
|
||||
else EngulfingFlamesTimer -= diff;
|
||||
|
||||
if (FireballTimer <= diff)
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
|
||||
|
||||
FireballTimer = 18000;
|
||||
}
|
||||
else FireballTimer -= diff;
|
||||
|
||||
if (MovementTimer <= diff)
|
||||
{
|
||||
if (rand()%100 < 30)
|
||||
{
|
||||
DoScriptText(EMOTE_BREATH, m_creature);
|
||||
DoCast(m_creature->getVictim(), SPELL_DEEPBREATH);
|
||||
DoCast(m_creature, m_pPointData->uiSpellId);
|
||||
}
|
||||
else ChangePosition();
|
||||
|
||||
MovementTimer = 25000;
|
||||
} else MovementTimer -= diff;
|
||||
|
||||
if (SummonWhelpsTimer <= diff)
|
||||
{
|
||||
SummonWhelps(Phase);
|
||||
|
||||
SummonWhelpsTimer = 45000;
|
||||
}
|
||||
else SummonWhelpsTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
void ChangePosition()
|
||||
{
|
||||
uint32 random = rand() % 4;
|
||||
if (random<4){
|
||||
m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);}
|
||||
}
|
||||
|
||||
void SummonWhelps(uint32 Phase)
|
||||
{
|
||||
if (Phase == 2)
|
||||
{
|
||||
uint32 max = rand()%10;
|
||||
for (uint32 i = 0; i < max; ++i)
|
||||
{
|
||||
uint32 random = rand()%3;
|
||||
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
|
||||
if (Whelp)
|
||||
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
}
|
||||
}
|
||||
|
||||
if (Phase == 3)
|
||||
{
|
||||
uint32 max = rand() % 10 +1;
|
||||
if (max < 5)
|
||||
{
|
||||
for (uint32 i = 0; i < max; ++i)
|
||||
else
|
||||
{
|
||||
uint32 random = rand()%4;
|
||||
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
|
||||
if (Whelp)
|
||||
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
|
||||
m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_uiMovementTimer -= uiDiff;
|
||||
|
||||
if (m_uiEngulfingFlamesTimer <= uiDiff)
|
||||
{
|
||||
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
|
||||
{
|
||||
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
|
||||
DoCast(pTarget, SPELL_FIREBALL);
|
||||
|
||||
m_uiEngulfingFlamesTimer = 8000;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_uiEngulfingFlamesTimer -= uiDiff; //engulfingflames is supposed to be activated by a fireball but haven't come by
|
||||
|
||||
if (m_bIsSummoningWhelps)
|
||||
{
|
||||
if (m_uiSummonCount < MAX_WHELP)
|
||||
{
|
||||
if (m_uiWhelpTimer <= uiDiff)
|
||||
{
|
||||
m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[0][0], afSpawnLocations[0][1], afSpawnLocations[0][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[1][0], afSpawnLocations[1][1], afSpawnLocations[1][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
|
||||
m_uiWhelpTimer = 1000;
|
||||
}
|
||||
else
|
||||
m_uiWhelpTimer -= uiDiff;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bIsSummoningWhelps = false;
|
||||
m_uiSummonCount = 0;
|
||||
m_uiSummonWhelpsTimer = 30000;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_uiSummonWhelpsTimer <= uiDiff)
|
||||
m_bIsSummoningWhelps = true;
|
||||
else
|
||||
m_uiSummonWhelpsTimer -= uiDiff;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -304,4 +372,3 @@ void AddSC_boss_onyxia()
|
||||
newscript->GetAI = &GetAI_boss_onyxiaAI;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@ struct boss_skeramAI : public ScriptedAI
|
||||
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
|
||||
{
|
||||
//if (grp->m_targetIcons[ico] == m_creature->GetGUID()) -- private member :(
|
||||
pGrp->SetTargetIcon(ico, 0);
|
||||
pGrp->SetTargetIcon(ico, 0, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -66,6 +66,8 @@ struct boss_elder_nadoxAI : public ScriptedAI
|
||||
uint32 swarmer_spawn_Timer;
|
||||
uint32 guard_spawn_Timer;
|
||||
uint32 enrage_Timer;
|
||||
|
||||
bool GuardSpawned;
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
|
||||
@@ -80,6 +82,7 @@ struct boss_elder_nadoxAI : public ScriptedAI
|
||||
enrage_Timer = 5000;
|
||||
|
||||
DeadAhnkaharGuardian = false;
|
||||
GuardSpawned = false;
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED);
|
||||
@@ -156,11 +159,11 @@ struct boss_elder_nadoxAI : public ScriptedAI
|
||||
swarmer_spawn_Timer = 10000;
|
||||
} else swarmer_spawn_Timer -= diff;
|
||||
|
||||
if (guard_spawn_Timer <= diff)
|
||||
if (!GuardSpawned && guard_spawn_Timer <= diff)
|
||||
{
|
||||
m_creature->MonsterTextEmote(EMOTE_HATCHES,m_creature->GetGUID(),true);
|
||||
DoCast(m_creature, SPELL_SUMMON_SWARM_GUARD);
|
||||
guard_spawn_Timer = 25000;
|
||||
GuardSpawned = true;
|
||||
} else guard_spawn_Timer -= diff;
|
||||
|
||||
if (enrage_Timer <= diff)
|
||||
|
||||
@@ -104,12 +104,7 @@ enum Quests
|
||||
#define GOSSIP_ITEM_START "Brann, it would be our honor!"
|
||||
#define GOSSIP_ITEM_PROGRESS "Let's move Brann, enough of the history lessons!"
|
||||
|
||||
struct Locations
|
||||
{
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
static Locations SpawnLocations[]=
|
||||
static Position SpawnLocations[]=
|
||||
{
|
||||
{946.992, 397.016, 208.374},
|
||||
{960.748, 382.944, 208.374},
|
||||
@@ -295,7 +290,6 @@ struct npc_brann_hosAI : public npc_escortAI
|
||||
case 13:
|
||||
DoScriptText(SAY_EVENT_INTRO_1, m_creature);
|
||||
SetEscortPaused(true);
|
||||
SetRun(true);
|
||||
JumpToNextStep(20000);
|
||||
break;
|
||||
case 17:
|
||||
@@ -320,16 +314,16 @@ struct npc_brann_hosAI : public npc_escortAI
|
||||
{
|
||||
uint32 uiSpawnNumber = DUNGEON_MODE(2,3);
|
||||
for (uint8 i = 0; i < uiSpawnNumber; ++i)
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0].x, SpawnLocations[0].y, SpawnLocations[0].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0].x, SpawnLocations[0].y, SpawnLocations[0].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
for (uint8 i = 0; i < 2; ++i)
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[1].x, SpawnLocations[1].y, SpawnLocations[1].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
break;
|
||||
case 3:
|
||||
m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[1].x, SpawnLocations[1].y, SpawnLocations[1].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -370,6 +364,7 @@ struct npc_brann_hosAI : public npc_escortAI
|
||||
}
|
||||
bIsBattle = false;
|
||||
DoScriptText(SAY_ESCORT_START, m_creature);
|
||||
SetRun(true);
|
||||
JumpToNextStep(0);
|
||||
break;
|
||||
case 3:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -18,3 +18,343 @@
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
#include "ulduar.h"
|
||||
|
||||
#define GAMEOBJECT_GIVE_OF_THE_OBSERVER 194821
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ASCEND = 64487,
|
||||
SPELL_BERSERK = 47008,
|
||||
SPELL_BIG_BANG = 64443,
|
||||
H_SPELL_BIG_BANG = 64584,
|
||||
SPELL_COSMIC_SMASH = 62301,
|
||||
H_SPELL_COSMIC_SMASH = 64598,
|
||||
SPELL_PHASE_PUNCH = 64412,
|
||||
SPELL_QUANTUM_STRIKE = 64395,
|
||||
H_SPELL_QUANTUM_STRIKE = 64592,
|
||||
SPELL_BLACK_HOLE_EXPLOSION = 64122,
|
||||
SPELL_ARCANE_BARAGE = 64599,
|
||||
H_SPELL_ARCANE_BARAGE = 64607
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
CREATURE_COLLAPSING_STAR = 32955,
|
||||
CREATURE_BLACK_HOLE = 32953,
|
||||
CREATURE_LIVING_CONSTELLATION = 33052,
|
||||
CREATURE_DARK_MATTER = 33089
|
||||
};
|
||||
|
||||
#define NORDRASSIL_X 1614.288574
|
||||
#define NORDRASSIL_Y -320.713287
|
||||
#define NORDRASSIL_Z 417.321167
|
||||
#define NORDRASSIL_X 1614.276245
|
||||
#define NORDRASSIL_Y -287.016632
|
||||
#define NORDRASSIL_Z 417.321106
|
||||
#define NORDRASSIL_X 1650.428467
|
||||
#define NORDRASSIL_Y -292.331390
|
||||
#define NORDRASSIL_Z 417.321167
|
||||
#define NORDRASSIL_X 1649.501831
|
||||
#define NORDRASSIL_Y -324.609222
|
||||
#define NORDRASSIL_Z 417.322174
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_AGGRO = -1620000,
|
||||
SAY_KILL_1 = -1620005,
|
||||
SAY_KILL_2 = -1620006,
|
||||
SAY_BIG_BANG_1 = -1620002,
|
||||
SAY_BIG_BANG_2 = -1620003,
|
||||
SAY_PHASE_2 = -1620003,
|
||||
SAY_BLACK_HOLE = -1620004,
|
||||
SAY_BERSERK = -1620007,
|
||||
SAY_SUMMON_COLLAPSING_STAR = -1620008,
|
||||
SAY_ENGADED_FOR_FIRTS_TIME = -1620001,
|
||||
SAY_SUMMON1 = -1620010,
|
||||
SAY_SUMMON2 = -1620011,
|
||||
SAY_SUMMON3 = -1620012,
|
||||
SAY_DEATH_1 = -1620013,
|
||||
SAY_DEATH_2 = -1620014,
|
||||
SAY_DEATH_3 = -1620015,
|
||||
SAY_DEATH_4 = -1620009,
|
||||
SAY_DEFEAT_1 = -1620016,
|
||||
SAY_DEFEAT_2 = -1620017,
|
||||
SAY_DEFEAT_3 = -1620018
|
||||
};
|
||||
|
||||
struct boss_algalonAI : public ScriptedAI
|
||||
{
|
||||
boss_algalonAI(Creature *c) : ScriptedAI(c)
|
||||
{
|
||||
pInstance = c->GetInstanceData();
|
||||
}
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
std::list<uint64> m_lCollapsingStarGUIDList;
|
||||
|
||||
uint32 Phase;
|
||||
uint32 Ascend_Timer;
|
||||
uint32 Berserk_Timer;
|
||||
uint32 BigBang_Timer;
|
||||
uint32 CosmicSmash_Timer;
|
||||
uint32 PhasePunch_Timer;
|
||||
uint32 QuantumStrike_Timer;
|
||||
uint32 CollapsingStar_Timer;
|
||||
uint32 uiPhase_timer;
|
||||
uint32 uiStep;
|
||||
|
||||
uint64 BlackHoleGUID;
|
||||
|
||||
bool Enrage;
|
||||
bool m_bIsHeroicMode;
|
||||
bool Summon;
|
||||
|
||||
void EnterCombat(Unit* who)
|
||||
{
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit *victim)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Phase = 1;
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
DoScriptText(SAY_DEFEAT_1, me);
|
||||
DoScriptText(SAY_DEFEAT_2, me);
|
||||
DoScriptText(SAY_DEFEAT_3, me);
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ALGALON, NOT_STARTED);
|
||||
|
||||
BlackHoleGUID = 0;
|
||||
|
||||
Ascend_Timer = 480000; //8 minutes
|
||||
QuantumStrike_Timer = 4000 + rand()%10000;
|
||||
Berserk_Timer = 360000; //6 minutes
|
||||
CollapsingStar_Timer = urand(15000, 20000); //Spawns between 15 to 20 seconds
|
||||
BigBang_Timer = 90000;
|
||||
PhasePunch_Timer = 8000;
|
||||
CosmicSmash_Timer = urand(30000, 60000);
|
||||
}
|
||||
|
||||
void JumpToNextStep(uint32 uiTimer)
|
||||
{
|
||||
uiPhase_timer = uiTimer;
|
||||
++uiStep;
|
||||
}
|
||||
|
||||
void Aggro(Unit* pWho)
|
||||
{
|
||||
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
me->SetInCombatWithZone();
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ALGALON, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void DespawnCollapsingStar()
|
||||
{
|
||||
if (m_lCollapsingStarGUIDList.empty())
|
||||
return;
|
||||
for(std::list<uint64>::iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
|
||||
{
|
||||
if (Creature* pTemp = (Creature*)Unit::GetUnit(*me, *itr))
|
||||
{
|
||||
if (pTemp->isAlive())
|
||||
pTemp->ForcedDespawn();
|
||||
}
|
||||
}
|
||||
m_lCollapsingStarGUIDList.clear();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* pSummoned)
|
||||
{
|
||||
if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR)
|
||||
{
|
||||
Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
|
||||
if (me->getVictim())
|
||||
pSummoned->AI()->AttackStart(pTarget ? pTarget : me->getVictim());
|
||||
m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void SummonCollapsingStar(Unit* target)
|
||||
{
|
||||
DoScriptText(SAY_SUMMON_COLLAPSING_STAR, me);
|
||||
me->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000);
|
||||
DoScriptText(SAY_BLACK_HOLE, me);
|
||||
me->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if ((me->GetHealth()*100 / me->GetMaxHealth()) < 20 && Phase == 1)
|
||||
{
|
||||
Phase = 2;
|
||||
DoScriptText(SAY_PHASE_2, me);
|
||||
}
|
||||
|
||||
if ((me->GetHealth()*100 / me->GetMaxHealth()) < 2)
|
||||
{
|
||||
me->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10);
|
||||
|
||||
DoScriptText(SAY_DEATH_1, me);
|
||||
DoScriptText(SAY_DEATH_2, me);
|
||||
DoScriptText(SAY_DEATH_3, me);
|
||||
DoScriptText(SAY_DEATH_4, me);
|
||||
|
||||
me->DisappearAndDie();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ALGALON, DONE);
|
||||
}
|
||||
|
||||
if (Phase == 1)
|
||||
{
|
||||
if (!Summon)
|
||||
{
|
||||
if (uiPhase_timer <= diff)
|
||||
{
|
||||
switch(uiStep)
|
||||
{
|
||||
case 1: DoScriptText(SAY_SUMMON1, m_creature); break; JumpToNextStep(3000);
|
||||
case 2: DoScriptText(SAY_SUMMON2, m_creature); break; JumpToNextStep(3000);
|
||||
case 3: DoScriptText(SAY_SUMMON3, m_creature); break; JumpToNextStep(3000);
|
||||
case 4: DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, m_creature); break; JumpToNextStep(3000);
|
||||
case 5: DoScriptText(SAY_AGGRO, m_creature); break;
|
||||
case 6: m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); break;
|
||||
case 7: m_creature->SetReactState(REACT_AGGRESSIVE); break;
|
||||
}
|
||||
}else uiPhase_timer -= diff;
|
||||
}
|
||||
|
||||
if(QuantumStrike_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), m_bIsHeroicMode ? H_SPELL_QUANTUM_STRIKE : SPELL_QUANTUM_STRIKE, true);
|
||||
|
||||
QuantumStrike_Timer = 4000 + rand()%10000;
|
||||
}else QuantumStrike_Timer -= diff;
|
||||
|
||||
if(BigBang_Timer <= diff)
|
||||
{
|
||||
DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), me);
|
||||
DoCast(me->getVictim(), m_bIsHeroicMode ? H_SPELL_BIG_BANG : SPELL_BIG_BANG, true);
|
||||
|
||||
BigBang_Timer = 90000;
|
||||
}else BigBang_Timer -= diff;
|
||||
|
||||
if(Ascend_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(),SPELL_ASCEND, true);
|
||||
|
||||
Ascend_Timer = 480000;
|
||||
}else Ascend_Timer -= diff;
|
||||
|
||||
if(PhasePunch_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(),SPELL_PHASE_PUNCH, true);
|
||||
|
||||
PhasePunch_Timer = 8000;
|
||||
}else PhasePunch_Timer -= diff;
|
||||
|
||||
if(CosmicSmash_Timer <= diff)
|
||||
{
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), m_bIsHeroicMode ? H_SPELL_COSMIC_SMASH : SPELL_COSMIC_SMASH, true);
|
||||
|
||||
CosmicSmash_Timer = urand(30000, 60000);
|
||||
}else CosmicSmash_Timer -= diff;
|
||||
|
||||
if(Berserk_Timer <= diff)
|
||||
{
|
||||
DoScriptText(SAY_BERSERK, me);
|
||||
DoCast(me->getVictim(),SPELL_BERSERK, true);
|
||||
|
||||
Berserk_Timer = 360000;
|
||||
}else Berserk_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
EnterEvadeIfOutOfCombatArea(diff);
|
||||
}
|
||||
|
||||
if (Phase == 2)
|
||||
{
|
||||
if (Enrage)
|
||||
{
|
||||
if (Ascend_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_ASCEND);
|
||||
DoScriptText(SAY_BERSERK, me);
|
||||
Ascend_Timer = 360000 + rand()%5000;
|
||||
Enrage = false;
|
||||
} else Ascend_Timer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
//Collapsing Star
|
||||
struct mob_collapsing_starAI : public ScriptedAI
|
||||
{
|
||||
mob_collapsing_starAI(Creature *pCreature) : ScriptedAI(pCreature)
|
||||
{
|
||||
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
|
||||
Reset();
|
||||
}
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
uint32 BlackHoleExplosion_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BlackHoleExplosion_Timer = 0;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if(BlackHoleExplosion_Timer <= diff)
|
||||
{
|
||||
me->CastSpell(me, SPELL_BLACK_HOLE_EXPLOSION, false);
|
||||
BlackHoleExplosion_Timer = 0;
|
||||
}else BlackHoleExplosion_Timer -= diff;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_algalon(Creature* pCreature)
|
||||
{
|
||||
return new boss_algalonAI(pCreature);
|
||||
}
|
||||
|
||||
CreatureAI* GetAI_mob_collapsing_star(Creature* pCreature)
|
||||
{
|
||||
return new mob_collapsing_starAI(pCreature);
|
||||
}
|
||||
|
||||
void AddSC_boss_Algalon()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_algalon";
|
||||
newscript->GetAI = &GetAI_boss_algalon;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_collapsing_star";
|
||||
newscript->GetAI = &GetAI_mob_collapsing_star;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -23,18 +23,18 @@ EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_INTRO -1000375 //signed for 3465
|
||||
#define SAY_AGGRO1 -1000376 //signed for 3465
|
||||
#define SAY_AGGRO2 -1000377 //signed for 3465
|
||||
#define SAY_SURPREME1 -1000378 //signed for 3465
|
||||
#define SAY_SURPREME2 -1000379 //signed for 3465
|
||||
#define SAY_KILL1 -1000380 //signed for 3465
|
||||
#define SAY_KILL2 -1000381 //signed for 21027
|
||||
#define SAY_KILL3 -1000382 //signed for 21027
|
||||
#define SAY_DEATH -1000383 //signed for 21027
|
||||
#define EMOTE_FRENZY -1000384 //signed for 21027
|
||||
#define SAY_RAND1 -1000385 //signed for 21027
|
||||
#define SAY_RAND2 -1000386 //signed for 21027
|
||||
#define SAY_INTRO -1000147
|
||||
#define SAY_AGGRO1 -1000148
|
||||
#define SAY_AGGRO2 -1000149
|
||||
#define SAY_SURPREME1 -1000154
|
||||
#define SAY_SURPREME2 -1000149
|
||||
#define SAY_KILL1 -1000150
|
||||
#define SAY_KILL2 -1000151
|
||||
#define SAY_KILL3 -1000152
|
||||
#define SAY_DEATH -1000155
|
||||
#define EMOTE_FRENZY -1000151
|
||||
#define SAY_RAND1 -1000158
|
||||
#define SAY_RAND2 -1000157
|
||||
|
||||
#define SPELL_SHADOWVOLLEY 32963
|
||||
#define SPELL_CLEAVE 31779
|
||||
|
||||
@@ -23,15 +23,15 @@ EndScriptData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
|
||||
#define SAY_AGGRO -1000387 //signed for 21027
|
||||
#define SAY_EARTHQUAKE_1 -1000388 //signed for 21027
|
||||
#define SAY_EARTHQUAKE_2 -1000389 //signed for 21027
|
||||
#define SAY_OVERRUN_1 -1000390 //signed for 21027
|
||||
#define SAY_OVERRUN_2 -1000391 //signed for 5955
|
||||
#define SAY_SLAY_1 -1000392 //signed for 5955
|
||||
#define SAY_SLAY_2 -1000393 //signed for 5955
|
||||
#define SAY_SLAY_3 -1000394 //signed for 5955
|
||||
#define SAY_DEATH -1000395 //signed for 5955
|
||||
#define SAY_AGGRO -1000159
|
||||
#define SAY_EARTHQUAKE_1 -1000160
|
||||
#define SAY_EARTHQUAKE_2 -1000161
|
||||
#define SAY_OVERRUN_1 -1000162
|
||||
#define SAY_OVERRUN_2 -1000163
|
||||
#define SAY_SLAY_1 -1000164
|
||||
#define SAY_SLAY_2 -1000165
|
||||
#define SAY_SLAY_3 -1000166
|
||||
#define SAY_DEATH -1000167
|
||||
|
||||
#define SPELL_EARTHQUAKE 32686
|
||||
#define SPELL_SUNDER_ARMOR 33661
|
||||
|
||||
Reference in New Issue
Block a user