* Core switch to client 3.3.2 (11403)

* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-02-14 19:13:14 -07:00
parent 7799ade4da
commit 486c00891b
114 changed files with 11589 additions and 1686 deletions
+268 -201
View File
@@ -17,276 +17,344 @@
/* ScriptData
SDName: Boss_Onyxia
SD%Complete: 90
SDComment: Spell Heated Ground is wrong, flying animation, visual for area effect
SDComment: Phase 3 need additianal code. Phase 2 requires entries in spell_target_position with specific locations. See bottom of file.
SDCategory: Onyxia's Lair
EndScriptData */
#include "ScriptedPch.h"
#define SAY_AGGRO -1249000
#define SAY_KILL -1249001
#define SAY_PHASE_2_TRANS -1249002
#define SAY_PHASE_3_TRANS -1249003
#define EMOTE_BREATH -1249004
#define SPELL_WINGBUFFET 18500
#define SPELL_FLAMEBREATH 18435
#define SPELL_CLEAVE 19983
#define SPELL_TAILSWEEP 15847
#define SPELL_KNOCK_AWAY 19633
#define SPELL_ENGULFINGFLAMES 20019
#define SPELL_DEEPBREATH 23461
#define SPELL_FIREBALL 18392
#define SPELL_BELLOWINGROAR 18431
#define SPELL_HEATED_GROUND 22191 //Wrong Spell
#define SPELL_SUMMONWHELP 17646
#define CREATURE_WHELP 11262
static float MovementLocations[4][3]=
enum
{
{-64.0523, -213.0619, -68.2985},
{12.4636, -220.01490, -68.0548},
{-38.8391, -182.3220, -68.9457},
{-37.0390, -244.8760, -68.1278}
SAY_AGGRO = -1249000,
SAY_KILL = -1249001,
SAY_PHASE_2_TRANS = -1249002,
SAY_PHASE_3_TRANS = -1249003,
EMOTE_BREATH = -1249004,
SPELL_WINGBUFFET = 18500,
SPELL_FLAMEBREATH = 18435,
SPELL_CLEAVE = 19983,
SPELL_TAILSWEEP = 15847,
SPELL_KNOCK_AWAY = 19633,
SPELL_ENGULFINGFLAMES = 20019,
SPELL_DEEPBREATH = 23461,
SPELL_FIREBALL = 18392,
//Not much choise about these. We have to make own defintion on the direction/start-end point
//SPELL_BREATH_NORTH_TO_SOUTH = 17086, // 20x in "array"
//SPELL_BREATH_SOUTH_TO_NORTH = 18351, // 11x in "array"
SPELL_BREATH_EAST_TO_WEST = 18576, // 7x in "array"
SPELL_BREATH_WEST_TO_EAST = 18609, // 7x in "array"
SPELL_BREATH_SE_TO_NW = 18564, // 12x in "array"
SPELL_BREATH_NW_TO_SE = 18584, // 12x in "array"
SPELL_BREATH_SW_TO_NE = 18596, // 12x in "array"
SPELL_BREATH_NE_TO_SW = 18617, // 12x in "array"
//SPELL_BREATH = 21131, // 8x in "array", different initial cast than the other arrays
SPELL_BELLOWINGROAR = 18431,
SPELL_HEATED_GROUND = 22191,
SPELL_SUMMONWHELP = 17646,
NPC_WHELP = 11262,
MAX_WHELP = 16,
PHASE_START = 1,
PHASE_BREATH = 2,
PHASE_END = 3
};
static float SpawnLocations[4][3]=
struct sOnyxMove
{
uint32 uiLocId;
uint32 uiLocIdEnd;
uint32 uiSpellId;
float fX, fY, fZ;
};
static sOnyxMove aMoveData[]=
{
{0, 1, SPELL_BREATH_WEST_TO_EAST, -33.5561f, -182.682f, -60.9457f},//west
{1, 0, SPELL_BREATH_EAST_TO_WEST, -31.4963f, -250.123f, -60.1278f},//east
{2, 4, SPELL_BREATH_NW_TO_SE, 6.8951f, -180.246f, -60.896f},//north-west
{3, 5, SPELL_BREATH_NE_TO_SW, 10.2191f, -247.912f, -60.896f},//north-east
{4, 2, SPELL_BREATH_SE_TO_NW, -63.5156f, -240.096f, -60.477f},//south-east
{5, 3, SPELL_BREATH_SW_TO_NE, -58.2509f, -189.020f, -60.790f},//south-west
//{6, 7, SPELL_BREATH_SOUTH_TO_NORTH, -65.8444f, -213.809f, -60.2985f},//south
//{7, 6, SPELL_BREATH_NORTH_TO_SOUTH, 22.8763f, -217.152f, -60.0548f},//north
};
static float afSpawnLocations[2][3]=
{
{-30.127, -254.463, -89.440},
{-30.817, -177.106, -89.258},
{14.480, -241.560, -85.6300},
{17.372, -190.840, -85.2810},
{-30.817, -177.106, -89.258}
};
struct boss_onyxiaAI : public ScriptedAI
{
boss_onyxiaAI(Creature* c) : ScriptedAI(c) {}
boss_onyxiaAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
uint32 Phase;
uint32 m_uiPhase;
uint32 FlameBreathTimer;
uint32 CleaveTimer;
uint32 TailSweepTimer;
uint32 MovementTimer;
uint32 EngulfingFlamesTimer;
uint32 SummonWhelpsTimer;
uint32 BellowingRoarTimer;
uint32 WingBuffetTimer;
uint32 KnockAwayTimer;
uint32 FireballTimer;
uint32 m_uiFlameBreathTimer;
uint32 m_uiCleaveTimer;
uint32 m_uiTailSweepTimer;
uint32 m_uiWingBuffetTimer;
bool InitialSpawn;
uint32 m_uiMovePoint;
uint32 m_uiMovementTimer;
sOnyxMove* m_pPointData;
uint32 m_uiEngulfingFlamesTimer;
uint32 m_uiSummonWhelpsTimer;
uint32 m_uiBellowingRoarTimer;
uint32 m_uiWhelpTimer;
uint8 m_uiSummonCount;
bool m_bIsSummoningWhelps;
void Reset()
{
Phase = 1;
if (!IsCombatMovement())
SetCombatMovement(true);
FlameBreathTimer = 20000;
TailSweepTimer = 2000;
CleaveTimer = 15000;
MovementTimer = 3000;
EngulfingFlamesTimer = 15000;
SummonWhelpsTimer = 45000;
BellowingRoarTimer = 30000;
WingBuffetTimer = 17000;
KnockAwayTimer = 15000;
FireballTimer = 18000;
m_uiPhase = PHASE_START;
InitialSpawn = true;
m_uiFlameBreathTimer = urand(10000, 20000);
m_uiTailSweepTimer = urand(15000, 20000);
m_uiCleaveTimer = urand(2000, 5000);
m_uiWingBuffetTimer = urand(10000, 20000);
m_uiMovePoint = urand(0, 5);
m_uiMovementTimer = 20000;
m_pPointData = GetMoveData();
m_uiEngulfingFlamesTimer = 15000;
m_uiSummonWhelpsTimer = 45000;
m_uiBellowingRoarTimer = 30000;
m_uiWhelpTimer = 1000;
m_uiSummonCount = 0;
m_bIsSummoningWhelps = false;
}
void EnterCombat(Unit* who)
void Aggro(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
DoZoneInCombat();
m_creature->SetInCombatWithZone();
}
void JustDied(Unit* Killer)
void JustSummoned(Creature *pSummoned)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
pSummoned->AI()->AttackStart(pTarget);
++m_uiSummonCount;
}
void KilledUnit(Unit *victim)
void KilledUnit(Unit* pVictim)
{
DoScriptText(SAY_KILL, m_creature);
}
void UpdateAI(const uint32 diff)
void SpellHit(Unit *pCaster, const SpellEntry* pSpell)
{
if (pSpell->Id == SPELL_BREATH_EAST_TO_WEST ||
pSpell->Id == SPELL_BREATH_WEST_TO_EAST ||
pSpell->Id == SPELL_BREATH_SE_TO_NW ||
pSpell->Id == SPELL_BREATH_NW_TO_SE ||
pSpell->Id == SPELL_BREATH_SW_TO_NE ||
pSpell->Id == SPELL_BREATH_NE_TO_SW)
{
if (m_pPointData)
{
m_creature->GetMap()->CreatureRelocation(m_creature, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ, 0.0f);
m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
}
}
}
sOnyxMove* GetMoveData()
{
uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
for (uint32 i = 0; i < uiMaxCount; ++i)
{
if (aMoveData[i].uiLocId == m_uiMovePoint)
return &aMoveData[i];
}
return NULL;
}
void SetNextRandomPoint()
{
uint32 uiMaxCount = sizeof(aMoveData)/sizeof(sOnyxMove);
int iTemp = rand()%(uiMaxCount-1);
if (iTemp >= m_uiMovePoint)
++iTemp;
m_uiMovePoint = iTemp;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1))
if (m_uiPhase == PHASE_START || m_uiPhase == PHASE_END)
{
Phase = 2;
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetHover(true);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
DoScriptText(SAY_PHASE_2_TRANS, m_creature);
}
if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40) && (Phase == 2))
{
Phase = 3;
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
m_creature->SetHover(false);
m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344);
DoStartMovement(m_creature->getVictim());
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
DoScriptText(SAY_PHASE_3_TRANS, m_creature);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
}
if (Phase == 1 || Phase == 3)
{
if (FlameBreathTimer <= diff)
if (m_uiFlameBreathTimer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_FLAMEBREATH);
FlameBreathTimer = 15000;
} else FlameBreathTimer -= diff;
m_uiFlameBreathTimer = urand(10000, 20000);
}
else
m_uiFlameBreathTimer -= uiDiff;
if (TailSweepTimer <= diff)
if (m_uiTailSweepTimer <= uiDiff)
{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1);
if (pTarget && !m_creature->HasInArc(M_PI, pTarget))
DoCast(pTarget, SPELL_TAILSWEEP);
DoCast(m_creature, SPELL_TAILSWEEP);
m_uiTailSweepTimer = urand(15000, 20000);
}
else
m_uiTailSweepTimer -= uiDiff;
TailSweepTimer = 10000;
} else TailSweepTimer -= diff;
if (CleaveTimer <= diff)
if (m_uiCleaveTimer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
CleaveTimer = 10000;
} else CleaveTimer -= diff;
m_uiCleaveTimer = urand(2000, 5000);
}
else
m_uiCleaveTimer -= uiDiff;
if (WingBuffetTimer <= diff)
if (m_uiWingBuffetTimer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_WINGBUFFET);
WingBuffetTimer = 7000 + ((rand()%8)*1000);
} else WingBuffetTimer -= diff;
m_uiWingBuffetTimer = urand(15000, 30000);
}
else
m_uiWingBuffetTimer -= uiDiff;
if (KnockAwayTimer <= diff)
if (m_uiPhase == PHASE_END)
{
if (rand() <= 30)
{
DoCast(m_creature->getVictim(), SPELL_KNOCK_AWAY);
}
KnockAwayTimer = 15000;
} else KnockAwayTimer -= diff;
if (Phase == 3)
{
if (BellowingRoarTimer <= diff)
if (m_uiBellowingRoarTimer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
BellowingRoarTimer = 30000;
} else BellowingRoarTimer -= diff;
if (SummonWhelpsTimer <= diff)
m_uiBellowingRoarTimer = 30000;
}
else
m_uiBellowingRoarTimer -= uiDiff;
}
else
{
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60)
{
SummonWhelps(Phase);
m_uiPhase = PHASE_BREATH;
SummonWhelpsTimer = 45000;
} else SummonWhelpsTimer -= diff;
SetCombatMovement(false);
m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
DoScriptText(SAY_PHASE_2_TRANS, m_creature);
if (m_pPointData)
m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
SetNextRandomPoint();
return;
}
}
DoMeleeAttackIfReady();
}
if (Phase == 2)
else
{
if (InitialSpawn)
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 40)
{
InitialSpawn = false;
m_uiPhase = PHASE_END;
DoScriptText(SAY_PHASE_3_TRANS, m_creature);
for (uint32 i = 0; i < 10; ++i)
SetCombatMovement(true);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
return;
}
if (m_uiMovementTimer <= uiDiff)
{
m_pPointData = GetMoveData();
SetNextRandomPoint();
m_uiMovementTimer = 25000;
if (!m_pPointData)
return;
if (m_uiMovePoint == m_pPointData->uiLocIdEnd)
{
uint32 random = rand()%4;
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Whelp)
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
}
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(false);
if (EngulfingFlamesTimer <= diff)
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ENGULFINGFLAMES);
m_creature->HandleEmoteCommand(ANIM_FLY);
EngulfingFlamesTimer = 10000;
}
else EngulfingFlamesTimer -= diff;
if (FireballTimer <= diff)
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
FireballTimer = 18000;
}
else FireballTimer -= diff;
if (MovementTimer <= diff)
{
if (rand()%100 < 30)
{
DoScriptText(EMOTE_BREATH, m_creature);
DoCast(m_creature->getVictim(), SPELL_DEEPBREATH);
DoCast(m_creature, m_pPointData->uiSpellId);
}
else ChangePosition();
MovementTimer = 25000;
} else MovementTimer -= diff;
if (SummonWhelpsTimer <= diff)
{
SummonWhelps(Phase);
SummonWhelpsTimer = 45000;
}
else SummonWhelpsTimer -= diff;
}
}
void ChangePosition()
{
uint32 random = rand() % 4;
if (random<4){
m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);}
}
void SummonWhelps(uint32 Phase)
{
if (Phase == 2)
{
uint32 max = rand()%10;
for (uint32 i = 0; i < max; ++i)
{
uint32 random = rand()%3;
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Whelp)
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
}
}
if (Phase == 3)
{
uint32 max = rand() % 10 +1;
if (max < 5)
{
for (uint32 i = 0; i < max; ++i)
else
{
uint32 random = rand()%4;
Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
if (Whelp)
Whelp->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
m_creature->GetMotionMaster()->MovePoint(m_pPointData->uiLocId, m_pPointData->fX, m_pPointData->fY, m_pPointData->fZ);
}
}
else
m_uiMovementTimer -= uiDiff;
if (m_uiEngulfingFlamesTimer <= uiDiff)
{
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FIREBALL);
m_uiEngulfingFlamesTimer = 8000;
}
}
else
m_uiEngulfingFlamesTimer -= uiDiff; //engulfingflames is supposed to be activated by a fireball but haven't come by
if (m_bIsSummoningWhelps)
{
if (m_uiSummonCount < MAX_WHELP)
{
if (m_uiWhelpTimer <= uiDiff)
{
m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[0][0], afSpawnLocations[0][1], afSpawnLocations[0][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
m_creature->SummonCreature(NPC_WHELP, afSpawnLocations[1][0], afSpawnLocations[1][1], afSpawnLocations[1][2], 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
m_uiWhelpTimer = 1000;
}
else
m_uiWhelpTimer -= uiDiff;
}
else
{
m_bIsSummoningWhelps = false;
m_uiSummonCount = 0;
m_uiSummonWhelpsTimer = 30000;
}
}
else
{
if (m_uiSummonWhelpsTimer <= uiDiff)
m_bIsSummoningWhelps = true;
else
m_uiSummonWhelpsTimer -= uiDiff;
}
}
}
};
@@ -304,4 +372,3 @@ void AddSC_boss_onyxia()
newscript->GetAI = &GetAI_boss_onyxiaAI;
newscript->RegisterSelf();
}
@@ -233,7 +233,7 @@ struct boss_skeramAI : public ScriptedAI
for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
{
//if (grp->m_targetIcons[ico] == m_creature->GetGUID()) -- private member :(
pGrp->SetTargetIcon(ico, 0);
pGrp->SetTargetIcon(ico, 0, 0);
}
break;
@@ -66,6 +66,8 @@ struct boss_elder_nadoxAI : public ScriptedAI
uint32 swarmer_spawn_Timer;
uint32 guard_spawn_Timer;
uint32 enrage_Timer;
bool GuardSpawned;
ScriptedInstance *pInstance;
@@ -80,6 +82,7 @@ struct boss_elder_nadoxAI : public ScriptedAI
enrage_Timer = 5000;
DeadAhnkaharGuardian = false;
GuardSpawned = false;
if (pInstance)
pInstance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED);
@@ -156,11 +159,11 @@ struct boss_elder_nadoxAI : public ScriptedAI
swarmer_spawn_Timer = 10000;
} else swarmer_spawn_Timer -= diff;
if (guard_spawn_Timer <= diff)
if (!GuardSpawned && guard_spawn_Timer <= diff)
{
m_creature->MonsterTextEmote(EMOTE_HATCHES,m_creature->GetGUID(),true);
DoCast(m_creature, SPELL_SUMMON_SWARM_GUARD);
guard_spawn_Timer = 25000;
GuardSpawned = true;
} else guard_spawn_Timer -= diff;
if (enrage_Timer <= diff)
@@ -104,12 +104,7 @@ enum Quests
#define GOSSIP_ITEM_START "Brann, it would be our honor!"
#define GOSSIP_ITEM_PROGRESS "Let's move Brann, enough of the history lessons!"
struct Locations
{
float x, y, z;
};
static Locations SpawnLocations[]=
static Position SpawnLocations[]=
{
{946.992, 397.016, 208.374},
{960.748, 382.944, 208.374},
@@ -295,7 +290,6 @@ struct npc_brann_hosAI : public npc_escortAI
case 13:
DoScriptText(SAY_EVENT_INTRO_1, m_creature);
SetEscortPaused(true);
SetRun(true);
JumpToNextStep(20000);
break;
case 17:
@@ -320,16 +314,16 @@ struct npc_brann_hosAI : public npc_escortAI
{
uint32 uiSpawnNumber = DUNGEON_MODE(2,3);
for (uint8 i = 0; i < uiSpawnNumber; ++i)
m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0].x, SpawnLocations[0].y, SpawnLocations[0].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0].x, SpawnLocations[0].y, SpawnLocations[0].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
m_creature->SummonCreature(CREATURE_DARK_RUNE_PROTECTOR, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
}
case 2:
for (uint8 i = 0; i < 2; ++i)
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[1].x, SpawnLocations[1].y, SpawnLocations[1].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
m_creature->SummonCreature(CREATURE_DARK_RUNE_STORMCALLER, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
case 3:
m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[1].x, SpawnLocations[1].y, SpawnLocations[1].z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
m_creature->SummonCreature(CREATURE_IRON_GOLEM_CUSTODIAN, SpawnLocations[0], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
break;
}
}
@@ -370,6 +364,7 @@ struct npc_brann_hosAI : public npc_escortAI
}
bIsBattle = false;
DoScriptText(SAY_ESCORT_START, m_creature);
SetRun(true);
JumpToNextStep(0);
break;
case 3:
@@ -1,5 +1,5 @@
/*
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -18,3 +18,343 @@
#include "ScriptedPch.h"
#include "ulduar.h"
#define GAMEOBJECT_GIVE_OF_THE_OBSERVER 194821
enum Spells
{
SPELL_ASCEND = 64487,
SPELL_BERSERK = 47008,
SPELL_BIG_BANG = 64443,
H_SPELL_BIG_BANG = 64584,
SPELL_COSMIC_SMASH = 62301,
H_SPELL_COSMIC_SMASH = 64598,
SPELL_PHASE_PUNCH = 64412,
SPELL_QUANTUM_STRIKE = 64395,
H_SPELL_QUANTUM_STRIKE = 64592,
SPELL_BLACK_HOLE_EXPLOSION = 64122,
SPELL_ARCANE_BARAGE = 64599,
H_SPELL_ARCANE_BARAGE = 64607
};
enum Creatures
{
CREATURE_COLLAPSING_STAR = 32955,
CREATURE_BLACK_HOLE = 32953,
CREATURE_LIVING_CONSTELLATION = 33052,
CREATURE_DARK_MATTER = 33089
};
#define NORDRASSIL_X 1614.288574
#define NORDRASSIL_Y -320.713287
#define NORDRASSIL_Z 417.321167
#define NORDRASSIL_X 1614.276245
#define NORDRASSIL_Y -287.016632
#define NORDRASSIL_Z 417.321106
#define NORDRASSIL_X 1650.428467
#define NORDRASSIL_Y -292.331390
#define NORDRASSIL_Z 417.321167
#define NORDRASSIL_X 1649.501831
#define NORDRASSIL_Y -324.609222
#define NORDRASSIL_Z 417.322174
enum Texts
{
SAY_AGGRO = -1620000,
SAY_KILL_1 = -1620005,
SAY_KILL_2 = -1620006,
SAY_BIG_BANG_1 = -1620002,
SAY_BIG_BANG_2 = -1620003,
SAY_PHASE_2 = -1620003,
SAY_BLACK_HOLE = -1620004,
SAY_BERSERK = -1620007,
SAY_SUMMON_COLLAPSING_STAR = -1620008,
SAY_ENGADED_FOR_FIRTS_TIME = -1620001,
SAY_SUMMON1 = -1620010,
SAY_SUMMON2 = -1620011,
SAY_SUMMON3 = -1620012,
SAY_DEATH_1 = -1620013,
SAY_DEATH_2 = -1620014,
SAY_DEATH_3 = -1620015,
SAY_DEATH_4 = -1620009,
SAY_DEFEAT_1 = -1620016,
SAY_DEFEAT_2 = -1620017,
SAY_DEFEAT_3 = -1620018
};
struct boss_algalonAI : public ScriptedAI
{
boss_algalonAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
ScriptedInstance* pInstance;
std::list<uint64> m_lCollapsingStarGUIDList;
uint32 Phase;
uint32 Ascend_Timer;
uint32 Berserk_Timer;
uint32 BigBang_Timer;
uint32 CosmicSmash_Timer;
uint32 PhasePunch_Timer;
uint32 QuantumStrike_Timer;
uint32 CollapsingStar_Timer;
uint32 uiPhase_timer;
uint32 uiStep;
uint64 BlackHoleGUID;
bool Enrage;
bool m_bIsHeroicMode;
bool Summon;
void EnterCombat(Unit* who)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}
void KilledUnit(Unit *victim)
{
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
}
void Reset()
{
Phase = 1;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
DoScriptText(SAY_DEFEAT_1, me);
DoScriptText(SAY_DEFEAT_2, me);
DoScriptText(SAY_DEFEAT_3, me);
if (pInstance)
pInstance->SetData(TYPE_ALGALON, NOT_STARTED);
BlackHoleGUID = 0;
Ascend_Timer = 480000; //8 minutes
QuantumStrike_Timer = 4000 + rand()%10000;
Berserk_Timer = 360000; //6 minutes
CollapsingStar_Timer = urand(15000, 20000); //Spawns between 15 to 20 seconds
BigBang_Timer = 90000;
PhasePunch_Timer = 8000;
CosmicSmash_Timer = urand(30000, 60000);
}
void JumpToNextStep(uint32 uiTimer)
{
uiPhase_timer = uiTimer;
++uiStep;
}
void Aggro(Unit* pWho)
{
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
me->SetInCombatWithZone();
if (pInstance)
pInstance->SetData(TYPE_ALGALON, IN_PROGRESS);
}
void DespawnCollapsingStar()
{
if (m_lCollapsingStarGUIDList.empty())
return;
for(std::list<uint64>::iterator itr = m_lCollapsingStarGUIDList.begin(); itr != m_lCollapsingStarGUIDList.end(); ++itr)
{
if (Creature* pTemp = (Creature*)Unit::GetUnit(*me, *itr))
{
if (pTemp->isAlive())
pTemp->ForcedDespawn();
}
}
m_lCollapsingStarGUIDList.clear();
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned->GetEntry() == CREATURE_COLLAPSING_STAR)
{
Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (me->getVictim())
pSummoned->AI()->AttackStart(pTarget ? pTarget : me->getVictim());
m_lCollapsingStarGUIDList.push_back(pSummoned->GetGUID());
}
}
void SummonCollapsingStar(Unit* target)
{
DoScriptText(SAY_SUMMON_COLLAPSING_STAR, me);
me->SummonCreature(CREATURE_COLLAPSING_STAR,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 100000);
DoScriptText(SAY_BLACK_HOLE, me);
me->SummonCreature(CREATURE_BLACK_HOLE,target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN, 27000);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if ((me->GetHealth()*100 / me->GetMaxHealth()) < 20 && Phase == 1)
{
Phase = 2;
DoScriptText(SAY_PHASE_2, me);
}
if ((me->GetHealth()*100 / me->GetMaxHealth()) < 2)
{
me->SummonGameObject(GAMEOBJECT_GIVE_OF_THE_OBSERVER, 1634.258667, -295.101166,417.321381,0,0,0,0,0,-10);
DoScriptText(SAY_DEATH_1, me);
DoScriptText(SAY_DEATH_2, me);
DoScriptText(SAY_DEATH_3, me);
DoScriptText(SAY_DEATH_4, me);
me->DisappearAndDie();
if (pInstance)
pInstance->SetData(TYPE_ALGALON, DONE);
}
if (Phase == 1)
{
if (!Summon)
{
if (uiPhase_timer <= diff)
{
switch(uiStep)
{
case 1: DoScriptText(SAY_SUMMON1, m_creature); break; JumpToNextStep(3000);
case 2: DoScriptText(SAY_SUMMON2, m_creature); break; JumpToNextStep(3000);
case 3: DoScriptText(SAY_SUMMON3, m_creature); break; JumpToNextStep(3000);
case 4: DoScriptText(SAY_ENGADED_FOR_FIRTS_TIME, m_creature); break; JumpToNextStep(3000);
case 5: DoScriptText(SAY_AGGRO, m_creature); break;
case 6: m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); break;
case 7: m_creature->SetReactState(REACT_AGGRESSIVE); break;
}
}else uiPhase_timer -= diff;
}
if(QuantumStrike_Timer <= diff)
{
DoCast(me->getVictim(), m_bIsHeroicMode ? H_SPELL_QUANTUM_STRIKE : SPELL_QUANTUM_STRIKE, true);
QuantumStrike_Timer = 4000 + rand()%10000;
}else QuantumStrike_Timer -= diff;
if(BigBang_Timer <= diff)
{
DoScriptText(RAND(SAY_BIG_BANG_1,SAY_BIG_BANG_2), me);
DoCast(me->getVictim(), m_bIsHeroicMode ? H_SPELL_BIG_BANG : SPELL_BIG_BANG, true);
BigBang_Timer = 90000;
}else BigBang_Timer -= diff;
if(Ascend_Timer <= diff)
{
DoCast(me->getVictim(),SPELL_ASCEND, true);
Ascend_Timer = 480000;
}else Ascend_Timer -= diff;
if(PhasePunch_Timer <= diff)
{
DoCast(me->getVictim(),SPELL_PHASE_PUNCH, true);
PhasePunch_Timer = 8000;
}else PhasePunch_Timer -= diff;
if(CosmicSmash_Timer <= diff)
{
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), m_bIsHeroicMode ? H_SPELL_COSMIC_SMASH : SPELL_COSMIC_SMASH, true);
CosmicSmash_Timer = urand(30000, 60000);
}else CosmicSmash_Timer -= diff;
if(Berserk_Timer <= diff)
{
DoScriptText(SAY_BERSERK, me);
DoCast(me->getVictim(),SPELL_BERSERK, true);
Berserk_Timer = 360000;
}else Berserk_Timer -= diff;
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
if (Phase == 2)
{
if (Enrage)
{
if (Ascend_Timer <= diff)
{
DoCast(me, SPELL_ASCEND);
DoScriptText(SAY_BERSERK, me);
Ascend_Timer = 360000 + rand()%5000;
Enrage = false;
} else Ascend_Timer -= diff;
}
}
DoMeleeAttackIfReady();
}
};
//Collapsing Star
struct mob_collapsing_starAI : public ScriptedAI
{
mob_collapsing_starAI(Creature *pCreature) : ScriptedAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
Reset();
}
ScriptedInstance* pInstance;
uint32 BlackHoleExplosion_Timer;
void Reset()
{
BlackHoleExplosion_Timer = 0;
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if(BlackHoleExplosion_Timer <= diff)
{
me->CastSpell(me, SPELL_BLACK_HOLE_EXPLOSION, false);
BlackHoleExplosion_Timer = 0;
}else BlackHoleExplosion_Timer -= diff;
}
};
CreatureAI* GetAI_boss_algalon(Creature* pCreature)
{
return new boss_algalonAI(pCreature);
}
CreatureAI* GetAI_mob_collapsing_star(Creature* pCreature)
{
return new mob_collapsing_starAI(pCreature);
}
void AddSC_boss_Algalon()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_algalon";
newscript->GetAI = &GetAI_boss_algalon;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_collapsing_star";
newscript->GetAI = &GetAI_mob_collapsing_star;
newscript->RegisterSelf();
}
+12 -12
View File
@@ -23,18 +23,18 @@ EndScriptData */
#include "ScriptedPch.h"
#define SAY_INTRO -1000375 //signed for 3465
#define SAY_AGGRO1 -1000376 //signed for 3465
#define SAY_AGGRO2 -1000377 //signed for 3465
#define SAY_SURPREME1 -1000378 //signed for 3465
#define SAY_SURPREME2 -1000379 //signed for 3465
#define SAY_KILL1 -1000380 //signed for 3465
#define SAY_KILL2 -1000381 //signed for 21027
#define SAY_KILL3 -1000382 //signed for 21027
#define SAY_DEATH -1000383 //signed for 21027
#define EMOTE_FRENZY -1000384 //signed for 21027
#define SAY_RAND1 -1000385 //signed for 21027
#define SAY_RAND2 -1000386 //signed for 21027
#define SAY_INTRO -1000147
#define SAY_AGGRO1 -1000148
#define SAY_AGGRO2 -1000149
#define SAY_SURPREME1 -1000154
#define SAY_SURPREME2 -1000149
#define SAY_KILL1 -1000150
#define SAY_KILL2 -1000151
#define SAY_KILL3 -1000152
#define SAY_DEATH -1000155
#define EMOTE_FRENZY -1000151
#define SAY_RAND1 -1000158
#define SAY_RAND2 -1000157
#define SPELL_SHADOWVOLLEY 32963
#define SPELL_CLEAVE 31779
+9 -9
View File
@@ -23,15 +23,15 @@ EndScriptData */
#include "ScriptedPch.h"
#define SAY_AGGRO -1000387 //signed for 21027
#define SAY_EARTHQUAKE_1 -1000388 //signed for 21027
#define SAY_EARTHQUAKE_2 -1000389 //signed for 21027
#define SAY_OVERRUN_1 -1000390 //signed for 21027
#define SAY_OVERRUN_2 -1000391 //signed for 5955
#define SAY_SLAY_1 -1000392 //signed for 5955
#define SAY_SLAY_2 -1000393 //signed for 5955
#define SAY_SLAY_3 -1000394 //signed for 5955
#define SAY_DEATH -1000395 //signed for 5955
#define SAY_AGGRO -1000159
#define SAY_EARTHQUAKE_1 -1000160
#define SAY_EARTHQUAKE_2 -1000161
#define SAY_OVERRUN_1 -1000162
#define SAY_OVERRUN_2 -1000163
#define SAY_SLAY_1 -1000164
#define SAY_SLAY_2 -1000165
#define SAY_SLAY_3 -1000166
#define SAY_DEATH -1000167
#define SPELL_EARTHQUAKE 32686
#define SPELL_SUNDER_ARMOR 33661