* Core switch to client 3.3.2 (11403)

* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-02-14 19:13:14 -07:00
parent 7799ade4da
commit 486c00891b
114 changed files with 11589 additions and 1686 deletions
+51 -1
View File
@@ -23,6 +23,8 @@
BattleGroundIC::BattleGroundIC()
{
m_BgCreatures.resize(2);
m_BgObjects.resize(5);
//TODO FIX ME!
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
@@ -78,4 +80,52 @@ void BattleGroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
return;
BattleGround::UpdatePlayerScore(Source,type,value);
}
}
bool BattleGroundIC::SetupBattleGround()
{
AddObject(0, 195157, 459.72f, -419.93f, 42.55f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
AddObject(1, 195158, 797.72f, -1009.48f, 138.52f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
AddObject(2, 195338, 418.98f, -838.33f, 51.09f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
AddObject(3, 195343, 1267.45f, -390.88f, 24.23f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
AddObject(4, 195333, 769.27f, -833.53f, 9.57f, 0, 0, 0, 0.9996573f, 0.02617699f, 10*MINUTE);
SpawnLeader(ALLIANCE);
SpawnLeader(HORDE);
return true;
}
void BattleGroundIC::SpawnLeader(uint32 teamid)
{
if (teamid == ALLIANCE)
AddCreature(34924, 0, ALLIANCE, 307.03f, -833.04f, 48.91f, 6.23f, 10*MINUTE);
else
AddCreature(34922, 1, HORDE, 1264.42f, -766.80f, 48.91f, 3.28f, 10*MINUTE);
}
void BattleGroundIC::HandleKillUnit(Creature *unit, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
if (entry == 34924)
{
RewardHonorToTeam(500,HORDE);
EndBattleGround(HORDE);
}
else if (entry == 34922)
{
RewardHonorToTeam(500,ALLIANCE);
EndBattleGround(ALLIANCE);
}
}
void BattleGroundIC::EndBattleGround(uint32 winner)
{
BattleGround::EndBattleGround(winner);
}
void BattleGroundIC::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}