*Fix a typo causing healing bonus for spells to be far too low.
--HG-- branch : trunk
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@@ -9364,7 +9364,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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}
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// Check for table values
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SpellBonusEntry const* bonus = scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
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SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
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float coeff;
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float factorMod = 1.0f;
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if (bonus)
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