Merge branch 'master' of [email protected]:TrinityCore/TrinityCore.git

This commit is contained in:
Chaplain
2012-01-16 14:03:07 +03:00
10 changed files with 257 additions and 78 deletions
+5
View File
@@ -1,3 +1,4 @@
build*/ build*/
.directory .directory
.mailmap .mailmap
@@ -9,3 +10,7 @@ build*/
*.bak *.bak
*.patch *.patch
*.diff *.diff
*.REMOTE.*
*.BACKUP.*
*.BASE.*
*.LOCAL.*
@@ -2,23 +2,17 @@ SET @Bag := 20469;
SET @RefA := 10022; SET @RefA := 10022;
SET @RefB := 10023; SET @RefB := 10023;
SET @RefC := 10024; SET @RefC := 10024;
SET @RefD := 10025;
-- Add missing recipes to "Decoded True Believer Clippings" (i20469) -- Add missing recipes to "Decoded True Believer Clippings" (i20469)
DELETE FROM `item_loot_template` WHERE `entry` = 20469; DELETE FROM `item_loot_template` WHERE `entry` = 20469;
INSERT INTO `item_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES INSERT INTO `item_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
-- Decoded Twilight Texts: (@Bag,1,100,1,0,-@RefD,2), -- Decoded Twilight Texts
(@Bag,20676,Chance,1,0,1,3),
(@Bag,20541,Chance,1,0,1,3),
(@Bag,20545,Chance,1,0,1,3),
(@Bag,20679,Chance,1,0,1,3),
(@Bag,20677,Chance,1,0,1,3),
(@Bag,20678,Chance,1,0,1,3),
(@Bag,20552,Chance,1,0,1,3),
-- scrolls via reference -- scrolls via reference
(@Bag,1,100,1,0,-10001,1), -- one from level V scrolls (@Bag,2,100,1,0,-10001,1), -- one from level V scrolls
(@Bag,2,4,1,0,-@RefA,1), -- one from Crest of Beckoning (@Bag,3,4,1,0,-@RefA,1), -- one from Crest of Beckoning
(@Bag,2,4,1,0,-@RefB,1), -- one from Sigil of Beckoning (@Bag,4,4,1,0,-@RefB,1), -- one from Sigil of Beckoning
(@Bag,2,4,1,0,-@RefC,1), -- one from Scepter of Beckoning (@Bag,5,4,1,0,-@RefC,1), -- one from Scepter of Beckoning
-- special pattern drops: -- special pattern drops:
(@Bag,20546,3,1,0,1,1), -- Runed Stygian Leggings (@Bag,20546,3,1,0,1,1), -- Runed Stygian Leggings
(@Bag,20547,3,1,0,1,1), -- Runed Stygian Boots (@Bag,20547,3,1,0,1,1), -- Runed Stygian Boots
@@ -27,7 +21,7 @@ INSERT INTO `item_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode
(@Bag,20554,3,1,0,1,1), -- Darkrune Breastplate (@Bag,20554,3,1,0,1,1), -- Darkrune Breastplate
(@Bag,20555,3,1,0,1,1); -- Darkrune Helm (@Bag,20555,3,1,0,1,1); -- Darkrune Helm
-- References: -- References:
DELETE FROM `reference_loot_template` WHERE `entry` IN (@RefA,@RefB,@RefC); DELETE FROM `reference_loot_template` WHERE `entry` IN (@RefA,@RefB,@RefC,@RefD);
INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
(@RefA,20518,0,1,1,1,1), -- Scroll: Crest of Beckoning (@RefA,20518,0,1,1,1,1), -- Scroll: Crest of Beckoning
(@RefA,20526,0,1,1,1,1), -- Scroll: Crest of Beckoning (@RefA,20526,0,1,1,1,1), -- Scroll: Crest of Beckoning
@@ -40,4 +34,12 @@ INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`loo
(@RefC,20540,0,1,1,1,1), -- Scroll: Scepter of Beckoning (@RefC,20540,0,1,1,1,1), -- Scroll: Scepter of Beckoning
(@RefC,20542,0,1,1,1,1), -- Scroll: Scepter of Beckoning (@RefC,20542,0,1,1,1,1), -- Scroll: Scepter of Beckoning
(@RefC,20543,0,1,1,1,1), -- Scroll: Scepter of Beckoning (@RefC,20543,0,1,1,1,1), -- Scroll: Scepter of Beckoning
(@RefC,20544,0,1,1,1,1); -- Scroll: Scepter of Beckoning (@RefC,20544,0,1,1,1,1), -- Scroll: Scepter of Beckoning
-- Decoded Twilight Texts:
(@RefD,20676,0,1,1,1,3),
(@RefD,20541,0,1,1,1,3),
(@RefD,20545,0,1,1,1,3),
(@RefD,20679,0,1,1,1,3),
(@RefD,20677,0,1,1,1,3),
(@RefD,20678,0,1,1,1,3),
(@RefD,20552,0,1,1,1,3);
@@ -0,0 +1,161 @@
-- sp_dev_reguid procedure
/*!50003 DROP PROCEDURE IF EXISTS `sp_dev_reguid` */;
DELIMITER ;;
/*!50003 CREATE*/
/*!50003 PROCEDURE `sp_dev_reguid`()
BEGIN
DROP TABLE IF EXISTS `creature_temp`;
CREATE TABLE IF NOT EXISTS `creature_temp` (
`guid` int(10) unsigned NOT NULL AUTO_INCREMENT COMMENT 'Global Unique Identifier',
`id` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'Creature Identifier',
`map` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
`spawnMask` tinyint(3) unsigned NOT NULL DEFAULT '1',
`phaseMask` smallint(5) unsigned NOT NULL DEFAULT '1',
`modelid` mediumint(8) unsigned NOT NULL DEFAULT '0',
`equipment_id` mediumint(9) NOT NULL DEFAULT '0',
`position_x` float NOT NULL DEFAULT '0',
`position_y` float NOT NULL DEFAULT '0',
`position_z` float NOT NULL DEFAULT '0',
`orientation` float NOT NULL DEFAULT '0',
`spawntimesecs` int(10) unsigned NOT NULL DEFAULT '120',
`spawndist` float NOT NULL DEFAULT '0',
`currentwaypoint` mediumint(8) unsigned NOT NULL DEFAULT '0',
`curhealth` int(10) unsigned NOT NULL DEFAULT '1',
`curmana` int(10) unsigned NOT NULL DEFAULT '0',
`MovementType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`npcflag` int(10) unsigned NOT NULL DEFAULT '0',
`unit_flags` int(10) unsigned NOT NULL DEFAULT '0',
`dynamicflags` int(10) unsigned NOT NULL DEFAULT '0',
`old_guid` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`),
KEY `idx_map` (`map`),
KEY `idx_id` (`id`),
KEY `idx_oldguid_tmp` (`old_guid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature System' AUTO_INCREMENT=250001;
ALTER TABLE `creature_addon` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `creature_formations` ADD COLUMN `new_guid_leader` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `creature_formations` ADD COLUMN `new_guid_member` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `game_event_creature` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `pool_creature` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `game_event_model_equip` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `game_event_npc_vendor` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `game_event_npcflag` ADD COLUMN `new_guid` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `smart_scripts` ADD COLUMN `new_guid` INT(10) NOT NULL;
INSERT INTO `creature_temp`
(
`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
`unit_flags`, `dynamicflags`, `old_guid`
) SELECT
`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
`unit_flags`, `dynamicflags`, `guid`
FROM `creature` WHERE `guid` < 250001 ORDER BY `id` ASC;
INSERT INTO `creature_temp`
(
`guid`,`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
`unit_flags`, `dynamicflags`, `old_guid`
) SELECT
`guid`,`id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`,
`position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`,
`currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`,
`unit_flags`, `dynamicflags`, `guid`
FROM `creature` WHERE `guid` >= 250001 ORDER BY `id` ASC;
UPDATE game_event_npc_vendor p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE game_event_npcflag p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE game_event_model_equip p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE creature_addon p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE creature_formations p
INNER JOIN creature_temp pp
ON p.leaderGUID = pp.old_guid
SET p.new_guid_leader = pp.guid;
UPDATE creature_formations p
INNER JOIN creature_temp pp
ON p.memberGUID = pp.old_guid
SET p.new_guid_member = pp.guid;
UPDATE game_event_creature p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE pool_creature p
INNER JOIN creature_temp pp
ON p.guid = pp.old_guid
SET p.new_guid = pp.guid;
UPDATE smart_scripts p
INNER JOIN creature_temp pp
ON p.entryorguid = pp.old_guid
SET p.new_guid = -pp.guid
WHERE
entryorguid < 0 AND
source_type = 0;
DROP TABLE `creature`;
ALTER TABLE `creature_temp` DROP COLUMN `old_guid`;
RENAME TABLE `creature_temp` TO `creature`;
ALTER TABLE game_event_npc_vendor DISABLE KEYS;
UPDATE `game_event_npc_vendor` SET `guid`=`new_guid`;
ALTER TABLE `game_event_npc_vendor` DROP COLUMN `new_guid`;
ALTER TABLE game_event_npc_vendor ENABLE KEYS;
ALTER TABLE game_event_npcflag DISABLE KEYS;
UPDATE `game_event_npcflag` SET `guid`=`new_guid`;
ALTER TABLE `game_event_npcflag` DROP COLUMN `new_guid`;
ALTER TABLE game_event_npcflag ENABLE KEYS;
ALTER TABLE game_event_model_equip DISABLE KEYS;
UPDATE `game_event_model_equip` SET `guid`=`new_guid`;
ALTER TABLE `game_event_model_equip` DROP COLUMN `new_guid`;
ALTER TABLE game_event_model_equip ENABLE KEYS;
ALTER TABLE `creature_addon` DROP PRIMARY KEY;
UPDATE `creature_addon` SET `guid`=`new_guid`;
ALTER TABLE `creature_addon` DROP COLUMN `new_guid`;
ALTER TABLE `creature_addon` ADD PRIMARY KEY(`guid`);
ALTER TABLE creature_formations DISABLE KEYS;
UPDATE `creature_formations` SET leaderGUID = new_guid_leader;
ALTER TABLE `creature_formations` DROP COLUMN `new_guid_leader`;
UPDATE `creature_formations` SET memberGUID = new_guid_member;
ALTER TABLE `creature_formations` DROP COLUMN `new_guid_member`;
ALTER TABLE creature_formations ENABLE KEYS;
ALTER TABLE `game_event_creature` DROP PRIMARY KEY;
UPDATE `game_event_creature` SET guid = new_guid;
ALTER TABLE `game_event_creature` DROP COLUMN `new_guid`;
ALTER TABLE `game_event_creature` ADD PRIMARY KEY(`guid`, `eventEntry`);
ALTER TABLE `pool_creature` DROP PRIMARY KEY;
UPDATE `pool_creature` SET guid = new_guid;
ALTER TABLE `pool_creature` DROP COLUMN `new_guid`;
ALTER TABLE `pool_creature` ADD PRIMARY KEY(`guid`);
ALTER TABLE `smart_scripts` DROP PRIMARY KEY;
UPDATE `smart_scripts` SET `entryorguid` = `new_guid`
WHERE entryorguid < 0 AND new_guid < 0 AND source_type = 0;
ALTER TABLE `smart_scripts` DROP COLUMN `new_guid`;
ALTER TABLE `smart_scripts` ADD PRIMARY KEY (`entryorguid`,`source_type`,`id`,`link`);
END */;;
+2 -2
View File
@@ -368,7 +368,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
} }
void MotionMaster::MoveFall() void MotionMaster::MoveFall(uint32 id/*=0*/)
{ {
// use larger distance for vmap height search than in most other cases // use larger distance for vmap height search than in most other cases
float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE); float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
@@ -387,7 +387,7 @@ void MotionMaster::MoveFall()
init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz); init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz);
init.SetFall(); init.SetFall();
init.Launch(); init.Launch();
Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
} }
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
+1 -1
View File
@@ -163,7 +163,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ); void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0); void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
void MoveFall(); void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z); void MoveSeekAssistance(float x, float y, float z);
void MoveSeekAssistanceDistract(uint32 timer); void MoveSeekAssistanceDistract(uint32 timer);
@@ -186,7 +186,7 @@ public:
void MovementInform(uint32 type, uint32 id) void MovementInform(uint32 type, uint32 id)
{ {
if (type != POINT_MOTION_TYPE) if (type != POINT_MOTION_TYPE)
return; return;
if (Intro) if (Intro)
{ {
@@ -122,6 +122,11 @@ const Position SphereSpawn[6] =
{ 706.6383f, 161.5266f, 155.6701f, 0 }, { 706.6383f, 161.5266f, 155.6701f, 0 },
}; };
enum MovementPoints
{
POINT_FALL_GROUND = 1
};
class boss_anubarak_trial : public CreatureScript class boss_anubarak_trial : public CreatureScript
{ {
public: public:
@@ -553,68 +558,68 @@ public:
class mob_frost_sphere : public CreatureScript class mob_frost_sphere : public CreatureScript
{ {
public: public:
mob_frost_sphere() : CreatureScript("mob_frost_sphere") { } mob_frost_sphere() : CreatureScript("mob_frost_sphere") { }
CreatureAI* GetAI(Creature* creature) const struct mob_frost_sphereAI : public ScriptedAI
{
return new mob_frost_sphereAI(creature);
};
struct mob_frost_sphereAI : public ScriptedAI
{
mob_frost_sphereAI(Creature* creature) : ScriptedAI(creature)
{ {
} mob_frost_sphereAI(Creature* creature) : ScriptedAI(creature)
bool m_bFall;
float x, y, z;
void Reset()
{
m_bFall = false;
me->SetReactState(REACT_PASSIVE);
me->SetFlying(true);
me->SetDisplayId(25144);
me->SetSpeed(MOVE_RUN, 0.5f, false);
me->GetMotionMaster()->MoveRandom(20.0f);
DoCast(SPELL_FROST_SPHERE);
}
void DamageTaken(Unit* /*who*/, uint32& uiDamage)
{
if (me->GetHealth() < uiDamage)
{ {
uiDamage = 0; }
if (!m_bFall)
void Reset()
{
_isFalling = false;
me->SetReactState(REACT_PASSIVE);
me->SetFlying(true);
me->SetDisplayId(me->GetCreatureInfo()->Modelid2);
me->SetSpeed(MOVE_RUN, 0.5f, false);
me->GetMotionMaster()->MoveRandom(20.0f);
DoCast(SPELL_FROST_SPHERE);
}
void DamageTaken(Unit* /*who*/, uint32& damage)
{
if (me->GetHealth() <= damage)
{ {
m_bFall = true; damage = 0;
me->GetMotionMaster()->MoveIdle(); if (!_isFalling)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); {
//At hit the ground _isFalling = true;
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->MoveFall(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
}
} }
} }
}
void MovementInform(uint32 uiType, uint32 uiId) void MovementInform(uint32 type, uint32 pointId)
{
if (uiType != POINT_MOTION_TYPE) return;
switch (uiId)
{ {
case 0: if (type != EFFECT_MOTION_TYPE)
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE); return;
me->SetDisplayId(11686);
DoCast(SPELL_PERMAFROST_VISUAL);
DoCast(SPELL_PERMAFROST);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f);
break;
}
}
};
switch (pointId)
{
case POINT_FALL_GROUND:
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
me->SetDisplayId(me->GetCreatureInfo()->Modelid1);
DoCast(SPELL_PERMAFROST_VISUAL);
DoCast(SPELL_PERMAFROST);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f);
break;
}
}
private:
bool _isFalling;
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_frost_sphereAI(creature);
};
}; };
class mob_anubarak_spike : public CreatureScript class mob_anubarak_spike : public CreatureScript
@@ -268,7 +268,7 @@ class boss_sindragosa : public CreatureScript
void MovementInform(uint32 type, uint32 point) void MovementInform(uint32 type, uint32 point)
{ {
if (type != POINT_MOTION_TYPE) if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return; return;
switch (point) switch (point)
@@ -94,6 +94,11 @@ enum SvalaPhase
SVALADEAD SVALADEAD
}; };
enum SvalaPoint
{
POINT_FALL_GROUND = 1,
};
#define DATA_INCREDIBLE_HULK 2043 #define DATA_INCREDIBLE_HULK 2043
static const float spectatorWP[2][3] = static const float spectatorWP[2][3] =
@@ -258,16 +263,16 @@ public:
SetCombatMovement(false); SetCombatMovement(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(); me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
} }
} }
void MovementInform(uint32 motionType, uint32 pointId) void MovementInform(uint32 motionType, uint32 pointId)
{ {
if (motionType != POINT_MOTION_TYPE) if (motionType != EFFECT_MOTION_TYPE)
return; return;
if (pointId == 1) if (pointId == POINT_FALL_GROUND)
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
} }
@@ -288,7 +293,7 @@ public:
Phase = NORMAL; Phase = NORMAL;
SetCombatMovement(true); SetCombatMovement(true);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300, true)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f, true))
me->GetMotionMaster()->MoveChase(target); me->GetMotionMaster()->MoveChase(target);
} }
} }
@@ -330,7 +335,7 @@ public:
{ {
std::list<Creature*> lspectatorList; std::list<Creature*> lspectatorList;
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f); GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
for(std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr) for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
{ {
if ((*itr)->isAlive()) if ((*itr)->isAlive())
{ {
@@ -397,7 +402,8 @@ public:
Phase = NORMAL; Phase = NORMAL;
break; break;
} }
} else introTimer -= diff; }
else introTimer -= diff;
return; return;
} }