Merge branch 'master' of [email protected]:TrinityCore/TrinityCore.git

This commit is contained in:
Chaplain
2012-01-16 14:03:07 +03:00
10 changed files with 257 additions and 78 deletions
+2 -2
View File
@@ -368,7 +368,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveFall()
void MotionMaster::MoveFall(uint32 id/*=0*/)
{
// use larger distance for vmap height search than in most other cases
float tz = i_owner->GetMap()->GetHeight(i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
@@ -387,7 +387,7 @@ void MotionMaster::MoveFall()
init.MoveTo(i_owner->GetPositionX(),i_owner->GetPositionY(),tz);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
+1 -1
View File
@@ -163,7 +163,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0);
void MoveFall();
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
void MoveSeekAssistanceDistract(uint32 timer);
@@ -186,7 +186,7 @@ public:
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
return;
if (Intro)
{
@@ -122,6 +122,11 @@ const Position SphereSpawn[6] =
{ 706.6383f, 161.5266f, 155.6701f, 0 },
};
enum MovementPoints
{
POINT_FALL_GROUND = 1
};
class boss_anubarak_trial : public CreatureScript
{
public:
@@ -553,68 +558,68 @@ public:
class mob_frost_sphere : public CreatureScript
{
public:
mob_frost_sphere() : CreatureScript("mob_frost_sphere") { }
public:
mob_frost_sphere() : CreatureScript("mob_frost_sphere") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_frost_sphereAI(creature);
};
struct mob_frost_sphereAI : public ScriptedAI
{
mob_frost_sphereAI(Creature* creature) : ScriptedAI(creature)
struct mob_frost_sphereAI : public ScriptedAI
{
}
bool m_bFall;
float x, y, z;
void Reset()
{
m_bFall = false;
me->SetReactState(REACT_PASSIVE);
me->SetFlying(true);
me->SetDisplayId(25144);
me->SetSpeed(MOVE_RUN, 0.5f, false);
me->GetMotionMaster()->MoveRandom(20.0f);
DoCast(SPELL_FROST_SPHERE);
}
void DamageTaken(Unit* /*who*/, uint32& uiDamage)
{
if (me->GetHealth() < uiDamage)
mob_frost_sphereAI(Creature* creature) : ScriptedAI(creature)
{
uiDamage = 0;
if (!m_bFall)
}
void Reset()
{
_isFalling = false;
me->SetReactState(REACT_PASSIVE);
me->SetFlying(true);
me->SetDisplayId(me->GetCreatureInfo()->Modelid2);
me->SetSpeed(MOVE_RUN, 0.5f, false);
me->GetMotionMaster()->MoveRandom(20.0f);
DoCast(SPELL_FROST_SPHERE);
}
void DamageTaken(Unit* /*who*/, uint32& damage)
{
if (me->GetHealth() <= damage)
{
m_bFall = true;
me->GetMotionMaster()->MoveIdle();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall();
damage = 0;
if (!_isFalling)
{
_isFalling = true;
me->GetMotionMaster()->MoveIdle();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
}
}
}
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE) return;
switch (uiId)
void MovementInform(uint32 type, uint32 pointId)
{
case 0:
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
me->SetDisplayId(11686);
DoCast(SPELL_PERMAFROST_VISUAL);
DoCast(SPELL_PERMAFROST);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f);
break;
}
}
};
if (type != EFFECT_MOTION_TYPE)
return;
switch (pointId)
{
case POINT_FALL_GROUND:
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
me->SetDisplayId(me->GetCreatureInfo()->Modelid1);
DoCast(SPELL_PERMAFROST_VISUAL);
DoCast(SPELL_PERMAFROST);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f);
break;
}
}
private:
bool _isFalling;
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_frost_sphereAI(creature);
};
};
class mob_anubarak_spike : public CreatureScript
@@ -268,7 +268,7 @@ class boss_sindragosa : public CreatureScript
void MovementInform(uint32 type, uint32 point)
{
if (type != POINT_MOTION_TYPE)
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
return;
switch (point)
@@ -94,6 +94,11 @@ enum SvalaPhase
SVALADEAD
};
enum SvalaPoint
{
POINT_FALL_GROUND = 1,
};
#define DATA_INCREDIBLE_HULK 2043
static const float spectatorWP[2][3] =
@@ -258,16 +263,16 @@ public:
SetCombatMovement(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall();
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
}
}
void MovementInform(uint32 motionType, uint32 pointId)
{
if (motionType != POINT_MOTION_TYPE)
if (motionType != EFFECT_MOTION_TYPE)
return;
if (pointId == 1)
if (pointId == POINT_FALL_GROUND)
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
@@ -288,7 +293,7 @@ public:
Phase = NORMAL;
SetCombatMovement(true);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300, true))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f, true))
me->GetMotionMaster()->MoveChase(target);
}
}
@@ -330,7 +335,7 @@ public:
{
std::list<Creature*> lspectatorList;
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
for(std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
{
if ((*itr)->isAlive())
{
@@ -397,7 +402,8 @@ public:
Phase = NORMAL;
break;
}
} else introTimer -= diff;
}
else introTimer -= diff;
return;
}