[svn] * Removing useless data accidentally committed.
* Applying ImpConfig patch. * Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it? * Note2: This is untested - I may have done some mistakes here and there. Will try to compile now. --HG-- branch : trunk
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@@ -153,6 +153,28 @@ enum WorldConfigs
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CONFIG_DEATH_SICKNESS_LEVEL,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
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CONFIG_PLAYER_START_HONOR,
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CONFIG_PLAYER_START_ARENAPTS,
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CONFIG_GM_START_LEVEL,
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CONFIG_INSTANT_LOGOUT,
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CONFIG_BG_START_MUSIC,
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CONFIG_START_ALL_SPELLS,
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CONFIG_QUEUE_FOR_GM,
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CONFIG_HONOR_AFTER_DUEL,
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CONFIG_KICK_FROM_GMISLAND,
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CONFIG_START_ALL_EXPLORED,
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CONFIG_DISABLE_BREATHING,
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CONFIG_DISABLE_RES_SICKNESS,
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CONFIG_START_ALL_REP,
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CONFIG_ALWAYS_MAXSKILL,
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CONFIG_START_ALL_TAXI,
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CONFIG_PVP_TOKEN_ENABLE,
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CONFIG_PVP_TOKEN_MAP_TYPE,
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CONFIG_PVP_TOKEN_ID,
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CONFIG_PVP_TOKEN_COUNT,
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CONFIG_NO_RESET_TALENT_COST,
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CONFIG_THREAT_RADIUS,
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CONFIG_DECLINED_NAMES_USED,
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CONFIG_LISTEN_RANGE_SAY,
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@@ -457,6 +479,8 @@ class World
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void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
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bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
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static float PlayerStartGold() { return m_PlayerStartGold; }
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// for max speed access
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static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
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static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
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@@ -512,6 +536,8 @@ class World
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uint32 m_ShutdownTimer;
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uint32 m_ShutdownMask;
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static float m_PlayerStartGold;
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// for max speed access
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static float m_MaxVisibleDistanceForCreature;
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static float m_MaxVisibleDistanceForPlayer;
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