Delete possessed AI only on creature delete.
--HG-- branch : trunk
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+2
-2
@@ -18896,8 +18896,8 @@ void Player::RemovePossess(bool attack)
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if(attack)
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target->AddThreat(this, 1000000.0f);
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}
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// Delete the assigned possessed AI
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((Creature*)target)->DeletePossessedAI();
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// Disable the assigned possessed AI
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((Creature*)target)->DisablePossessedAI();
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}
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}
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