Delete possessed AI only on creature delete.

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-16 14:38:02 -05:00
parent 4b6072f9c3
commit 478ca47083
3 changed files with 9 additions and 8 deletions
+1 -1
View File
@@ -457,7 +457,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool AIM_Initialize();
void InitPossessedAI();
void DeletePossessedAI();
void DisablePossessedAI();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }