Delete possessed AI only on creature delete.
--HG-- branch : trunk
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@@ -457,7 +457,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool AIM_Initialize();
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void InitPossessedAI();
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void DeletePossessedAI();
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void DisablePossessedAI();
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void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
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CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }
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