Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
--HG-- branch : trunk
This commit is contained in:
@@ -41,13 +41,18 @@ namespace VMAP
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class MapRayCallback
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class MapRayCallback
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{
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{
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public:
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public:
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MapRayCallback(ModelInstance *val): prims(val) {}
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MapRayCallback(ModelInstance *val): prims(val), hit(false) {}
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ModelInstance *prims;
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
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{
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{
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return prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
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bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
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//std::cout << "trying to intersect '" << entity->name << "'\n";
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if (result)
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hit = true;
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return result;
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}
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}
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bool didHit() { return hit; }
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protected:
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ModelInstances *prims;
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bool hit;
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};
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};
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class AreaInfoCallback
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class AreaInfoCallback
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@@ -138,21 +143,23 @@ namespace VMAP
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//=========================================================
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//=========================================================
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/**
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/**
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return dist to hit or inf() if no hit
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If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
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Else, pMaxDist is not modified and returns false;
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*/
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*/
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float StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const
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bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const
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{
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{
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float distance = pMaxDist;
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float distance = pMaxDist;
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MapRayCallback intersectionCallBack(iTreeValues);
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MapRayCallback intersectionCallBack(iTreeValues);
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iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
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iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
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return distance;
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if (intersectionCallBack.didHit())
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pMaxDist = distance;
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return intersectionCallBack.didHit();
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}
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}
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//=========================================================
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//=========================================================
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bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
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bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
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{
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{
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bool result = true;
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float maxDist = (pos2 - pos1).magnitude();
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float maxDist = (pos2 - pos1).magnitude();
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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ASSERT(maxDist < std::numeric_limits<float>::max());
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ASSERT(maxDist < std::numeric_limits<float>::max());
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@@ -161,12 +168,10 @@ namespace VMAP
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return true;
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return true;
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// direction with length of 1
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// direction with length of 1
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G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
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G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
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float resultDist = getIntersectionTime(ray, maxDist, true);
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if (getIntersectionTime(ray, maxDist, true))
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if (resultDist < maxDist)
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return false;
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{
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result = false;
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return true;
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}
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return result;
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}
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}
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//=========================================================
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//=========================================================
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/**
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/**
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@@ -188,8 +193,8 @@ namespace VMAP
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}
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}
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Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
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Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
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G3D::Ray ray(pPos1, dir);
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G3D::Ray ray(pPos1, dir);
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float dist = getIntersectionTime(ray, maxDist, false);
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float dist = maxDist;
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if (dist < maxDist)
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if (getIntersectionTime(ray, dist, false))
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{
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{
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pResultHitPos = pPos1 + dir * dist;
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pResultHitPos = pPos1 + dir * dist;
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if (pModifyDist < 0)
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if (pModifyDist < 0)
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@@ -225,10 +230,9 @@ namespace VMAP
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Vector3 dir = Vector3(0,0,-1);
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Vector3 dir = Vector3(0,0,-1);
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G3D::Ray ray(pPos, dir); // direction with length of 1
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G3D::Ray ray(pPos, dir); // direction with length of 1
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float maxDist = VMapDefinitions::getMaxCanFallDistance();
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float maxDist = VMapDefinitions::getMaxCanFallDistance();
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float dist = getIntersectionTime(ray, maxDist, false);
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if (getIntersectionTime(ray, maxDist, false))
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if (dist < maxDist)
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{
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{
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height = pPos.z - dist;
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height = pPos.z - maxDist;
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}
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}
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return(height);
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return(height);
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}
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}
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@@ -57,7 +57,7 @@ namespace VMAP
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std::string iBasePath;
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std::string iBasePath;
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private:
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private:
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float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const;
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bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const;
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//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
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//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
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public:
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public:
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static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
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static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
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@@ -57,8 +57,11 @@ namespace VMAP
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Ray modRay(p, iInvRot * pRay.direction());
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Ray modRay(p, iInvRot * pRay.direction());
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float distance = pMaxDist * iInvScale;
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float distance = pMaxDist * iInvScale;
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bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
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bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
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if(hit)
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{
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distance *= iScale;
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distance *= iScale;
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pMaxDist = distance;
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pMaxDist = distance;
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}
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return hit;
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return hit;
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}
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}
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