Core/Util: Fixed "value" name in Optional struct to follow code style

This commit is contained in:
Shauren
2014-11-20 01:17:45 +01:00
parent abff9de719
commit 4764c3ea77
15 changed files with 141 additions and 151 deletions
@@ -97,10 +97,10 @@ void WorldPackets::Query::QueryPlayerName::Read()
Hint.NativeRealmAddress.HasValue = _worldPacket.ReadBit();
if (Hint.VirtualRealmAddress.HasValue)
_worldPacket >> Hint.VirtualRealmAddress.value;
_worldPacket >> Hint.VirtualRealmAddress.Value;
if (Hint.NativeRealmAddress.HasValue)
_worldPacket >> Hint.NativeRealmAddress.value;
_worldPacket >> Hint.NativeRealmAddress.Value;
}
WorldPacket const* WorldPackets::Query::QueryPlayerNameResponse::Write()