Core/Util: Fixed "value" name in Optional struct to follow code style
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@@ -97,10 +97,10 @@ void WorldPackets::Query::QueryPlayerName::Read()
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Hint.NativeRealmAddress.HasValue = _worldPacket.ReadBit();
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if (Hint.VirtualRealmAddress.HasValue)
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_worldPacket >> Hint.VirtualRealmAddress.value;
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_worldPacket >> Hint.VirtualRealmAddress.Value;
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if (Hint.NativeRealmAddress.HasValue)
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_worldPacket >> Hint.NativeRealmAddress.value;
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_worldPacket >> Hint.NativeRealmAddress.Value;
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}
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WorldPacket const* WorldPackets::Query::QueryPlayerNameResponse::Write()
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