*Fix Impurity.
--HG-- branch : trunk
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@@ -10213,6 +10213,9 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
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}
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}
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}
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// This is not a typo - Impurity has SPELLFAMILY_DRUID
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if (AuraEffect const * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
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APbonus *= (100.0f + aurEff->GetAmount()) / 100.0f;
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DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
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}
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