Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unrelated files)

This commit is contained in:
Spp
2011-08-04 14:27:10 +02:00
parent 1c882084f3
commit 473f341012
5 changed files with 119 additions and 119 deletions
+61 -70
View File
@@ -167,42 +167,42 @@ bool Condition::Meets(Player* player, Unit* invoker)
condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
break;
case CONDITION_LEVEL:
{
switch (mConditionValue2)
{
switch (mConditionValue2)
{
case LVL_COND_EQ:
condMeets = player->getLevel() == mConditionValue1;
break;
case LVL_COND_HIGH:
condMeets = player->getLevel() > mConditionValue1;
break;
case LVL_COND_LOW:
condMeets = player->getLevel() < mConditionValue1;
break;
case LVL_COND_HIGH_EQ:
condMeets = player->getLevel() >= mConditionValue1;
break;
case LVL_COND_LOW_EQ:
condMeets = player->getLevel() <= mConditionValue1;
break;
}
break;
case LVL_COND_EQ:
condMeets = player->getLevel() == mConditionValue1;
break;
case LVL_COND_HIGH:
condMeets = player->getLevel() > mConditionValue1;
break;
case LVL_COND_LOW:
condMeets = player->getLevel() < mConditionValue1;
break;
case LVL_COND_HIGH_EQ:
condMeets = player->getLevel() >= mConditionValue1;
break;
case LVL_COND_LOW_EQ:
condMeets = player->getLevel() <= mConditionValue1;
break;
}
break;
}
case CONDITION_DRUNKENSTATE:
{
condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
break;
}
{
condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
break;
}
case CONDITION_NEAR_CREATURE:
{
condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
{
condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
{
condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
break;
}
default:
condMeets = false;
refId = 0;
@@ -382,7 +382,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!result)
{
sLog->outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!");
sLog->outErrorDb(">> Loaded 0 conditions. DB table `conditions` is empty!");
sLog->outString();
return;
}
@@ -979,40 +979,32 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
{
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
if (!Quest)
{
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
{
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
if (!Quest)
{
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
{
if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
return false;
}
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry);
if (!spellProto)
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
return false;
}
break;
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
return false;
}
if (!sSpellMgr->GetSpellInfo(cond->mSourceEntry))
{
sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_NONE:
@@ -1138,8 +1130,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUEST_NONE:
case CONDITION_QUEST_COMPLETE:
{
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mConditionValue1);
if (!Quest)
if (!sObjectMgr->GetQuestTemplate(cond->mConditionValue1))
{
sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
return false;
@@ -1341,23 +1332,23 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
break;
}
case CONDITION_LEVEL:
{
if (cond->mConditionValue2 >= LVL_COND_MAX)
{
if (cond->mConditionValue2 >= LVL_COND_MAX)
{
sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
return false;
}
break;
sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
return false;
}
break;
}
case CONDITION_DRUNKENSTATE:
{
if (cond->mConditionValue1 > DRUNKEN_SMASHED)
{
if (cond->mConditionValue1 > DRUNKEN_SMASHED)
{
sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
return false;
}
break;
sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
return false;
}
break;
}
case CONDITION_NEAR_CREATURE:
{
if (!sObjectMgr->GetCreatureTemplate(cond->mConditionValue1))
+15 -16
View File
@@ -20,6 +20,7 @@
#define TRINITY_CONDITIONMGR_H
#include "LootMgr.h"
#include <ace/Singleton.h>
class Player;
class Unit;
@@ -63,12 +64,12 @@ enum ConditionType
enum LevelConditionType
{
LVL_COND_EQ = 0,
LVL_COND_HIGH = 1,
LVL_COND_LOW = 2,
LVL_COND_HIGH_EQ = 3,
LVL_COND_LOW_EQ = 4,
LVL_COND_MAX = 5,
LVL_COND_EQ,
LVL_COND_HIGH,
LVL_COND_LOW,
LVL_COND_HIGH_EQ,
LVL_COND_LOW_EQ,
LVL_COND_MAX
};
enum ConditionSourceType
@@ -141,11 +142,12 @@ typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for r
class ConditionMgr
{
friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
ConditionMgr();
~ConditionMgr();
private:
ConditionMgr();
~ConditionMgr();
public:
void LoadConditions(bool isReload = false);
bool isConditionTypeValid(Condition* cond);
ConditionList GetConditionReferences(uint32 refId);
@@ -154,14 +156,7 @@ class ConditionMgr
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
protected:
ConditionMap m_ConditionMap;
ConditionReferenceMap m_ConditionReferenceMap;
VehicleSpellConditionMap m_VehicleSpellConditions;
private:
bool isSourceTypeValid(Condition* cond);
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
bool addToGossipMenus(Condition* cond);
@@ -189,6 +184,10 @@ class ConditionMgr
void Clean(); // free up resources
std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
ConditionMap m_ConditionMap;
ConditionReferenceMap m_ConditionReferenceMap;
VehicleSpellConditionMap m_VehicleSpellConditions;
};
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
+5 -6
View File
@@ -16,10 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpellMgr.h"
#include "ObjectMgr.h"
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "SpellMgr.h"
#include "VMapManager2.h"
DisableMgr::DisableMgr()
@@ -77,7 +77,6 @@ void DisableMgr::LoadDisables()
switch (type)
{
case DISABLE_TYPE_SPELL:
{
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
@@ -104,7 +103,7 @@ void DisableMgr::LoadDisables()
data.params[1].insert(atoi(tokens[i++]));
}
} break;
break;
// checked later
case DISABLE_TYPE_QUEST:
break;
@@ -217,7 +216,7 @@ void DisableMgr::LoadDisables()
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
++total_count;
}
}
while (result->NextRow());
sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
@@ -313,7 +312,7 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit,
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch(targetDifficulty)
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;