Core/Spells: stop channeling bar when interrupted also for creature
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@@ -4126,9 +4126,6 @@ void Spell::SendChannelUpdate(uint32 time)
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m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
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}
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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WorldPacket data(MSG_CHANNEL_UPDATE, 8+4);
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data.append(m_caster->GetPackGUID());
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data << uint32(time);
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