Core/Spells: stop channeling bar when interrupted also for creature

This commit is contained in:
Wilds
2011-12-10 01:46:06 +01:00
parent 8fb18de128
commit 471c9dd621
-3
View File
@@ -4126,9 +4126,6 @@ void Spell::SendChannelUpdate(uint32 time)
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(MSG_CHANNEL_UPDATE, 8+4);
data.append(m_caster->GetPackGUID());
data << uint32(time);