Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2

This commit is contained in:
kandera
2012-01-04 07:59:32 -05:00
parent 5884f4be31
commit 46fb199ee1
13 changed files with 608 additions and 18 deletions
+11
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@@ -2746,6 +2746,17 @@ void World::ResetWeeklyQuests()
sPoolMgr->ChangeWeeklyQuests();
}
void World::ResetEventSeasonalQuests(uint16 event_id)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
stmt->setUInt16(0,event_id);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
}
void World::ResetRandomBG()
{
sLog->outDetail("Random BG status reset for all characters.");
+1
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@@ -746,6 +746,7 @@ class World
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
void ResetEventSeasonalQuests(uint16 event_id);
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters