Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
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@@ -2746,6 +2746,17 @@ void World::ResetWeeklyQuests()
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sPoolMgr->ChangeWeeklyQuests();
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}
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void World::ResetEventSeasonalQuests(uint16 event_id)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
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stmt->setUInt16(0,event_id);
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CharacterDatabase.Execute(stmt);
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for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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if (itr->second->GetPlayer())
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itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
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}
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void World::ResetRandomBG()
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{
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sLog->outDetail("Random BG status reset for all characters.");
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@@ -746,6 +746,7 @@ class World
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uint32 GetCleaningFlags() const { return m_CleaningFlags; }
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void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
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void ResetEventSeasonalQuests(uint16 event_id);
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protected:
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void _UpdateGameTime();
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// callback for UpdateRealmCharacters
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