*Cleanup, remove all positive auras (ie: buffs from another spec) on spec change.

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 02:52:10 -07:00
parent ad91c3a94b
commit 46f2faf1f3
4 changed files with 43 additions and 50 deletions
@@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25)) if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
{ {
DoScriptText(SAY_ENRAGE , m_creature); DoScriptText(SAY_ENRAGE, m_creature);
DoCast(m_creature, SPELL_ENRAGE); DoCast(m_creature, SPELL_ENRAGE);
Enrage = true; Enrage = true;
} }
+27 -41
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@@ -22024,80 +22024,72 @@ void Player::UpdateSpecCount(uint8 count)
void Player::ActivateSpec(uint8 spec) void Player::ActivateSpec(uint8 spec)
{ {
if(GetActiveSpec() == spec) if (GetActiveSpec() == spec)
return; return;
if(GetSpecsCount() != MAX_TALENT_SPECS) if (GetSpecsCount() != MAX_TALENT_SPECS)
return; return;
if(GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff
return; return;
RemoveAllAuras(this->GetGUID(), NULL, false, true); // remove all positive auras (ie: buffs from another spec)
_SaveActions(); _SaveActions();
UnsummonPetTemporaryIfAny(); UnsummonPetTemporaryIfAny();
uint32 const* talentTabIds = GetTalentTabPages(getClass()); uint32 const* talentTabIds = GetTalentTabPages(getClass());
for(uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
uint32 talentTabId = talentTabIds[i]; uint32 talentTabId = talentTabIds[i];
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{ {
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo) if (!talentInfo)
continue; continue;
// skip another tab talents // skip another tab talents
if(talentInfo->TalentTab != talentTabId) if (talentInfo->TalentTab != talentTabId)
continue; continue;
// remove all talent ranks, starting at highest rank // remove all talent ranks, starting at highest rank
for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{ if (talentInfo->RankID[rank] != 0 && HasTalent(talentInfo->RankID[rank], m_activeSpec))
if(talentInfo->RankID[rank] != 0 && HasTalent(talentInfo->RankID[rank], m_activeSpec)) removeSpell(talentInfo->RankID[rank], true);
{
removeSpell(talentInfo->RankID[rank],true);
}
}
} }
} }
// set glyphs // set glyphs
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
{
// remove secondary glyph // remove secondary glyph
if(uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
{ if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
RemoveAurasDueToSpell(old_gp->SpellId); RemoveAurasDueToSpell(old_gp->SpellId);
}
}
}
SetActiveSpec(spec); SetActiveSpec(spec);
uint32 spentTalents = 0; uint32 spentTalents = 0;
for(uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
uint32 talentTabId = talentTabIds[i]; uint32 talentTabId = talentTabIds[i];
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{ {
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo) if (!talentInfo)
continue; continue;
// skip another tab talents // skip another tab talents
if(talentInfo->TalentTab != talentTabId) if (talentInfo->TalentTab != talentTabId)
continue; continue;
// learn highest talent rank that exists in newly activated spec // learn highest talent rank that exists in newly activated spec
for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{ {
if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], m_activeSpec)) if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], m_activeSpec))
{ {
learnSpell(talentInfo->RankID[rank], false); learnSpell(talentInfo->RankID[rank], false);
spentTalents += (rank + 1); spentTalents += (rank + 1);
@@ -22110,14 +22102,11 @@ void Player::ActivateSpec(uint8 spec)
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
{ {
uint32 glyph = m_Glyphs[m_activeSpec][slot]; uint32 glyph = m_Glyphs[m_activeSpec][slot];
// apply primary glyph // apply primary glyph
if (glyph) if (glyph && GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{ CastSpell(this, gp->SpellId, true);
if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
CastSpell(this, gp->SpellId, true);
}
}
SetGlyph(slot, glyph); SetGlyph(slot, glyph);
} }
@@ -22125,18 +22114,15 @@ void Player::ActivateSpec(uint8 spec)
InitTalentForLevel(); InitTalentForLevel();
m_actionButtons.clear(); m_actionButtons.clear();
QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec); if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
if (result)
{
_LoadActions(result, false); _LoadActions(result, false);
}
ResummonPetTemporaryUnSummonedIfAny(); ResummonPetTemporaryUnSummonedIfAny();
SendActionButtons(1); SendActionButtons(1);
Powers pw = getPowerType(); Powers pw = getPowerType();
if(pw != POWER_MANA) if (pw != POWER_MANA)
SetPower(POWER_MANA, 0); SetPower(POWER_MANA, 0); // what on earth is this for?!
SetPower(pw, 0); SetPower(pw, 0);
} }
+13 -7
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@@ -3959,7 +3959,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{ {
Aura * aur= iter->second; Aura * aur = iter->second;
if (casterGUID == aur->GetCasterGUID()) if (casterGUID == aur->GetCasterGUID())
{ {
int32 damage[MAX_SPELL_EFFECTS]; int32 damage[MAX_SPELL_EFFECTS];
@@ -4133,6 +4133,18 @@ void Unit::RemoveAllAuras()
RemoveAura(iter); RemoveAura(iter);
} }
void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negative /*=true*/, bool positive /*=true*/)
{
AuraMap::iterator iter = m_Auras.begin();
while (!m_Auras.empty())
{
Aura * aur = (*iter)->GetParentAura();
if (aur != except && (!casterGUID || aur->GetCasterGUID()==casterGUID)
&& ((negative && !aur->IsPositive()) || (positive && aur->IsPositive())))
RemoveAura(aur);
}
}
void Unit::RemoveArenaAuras(bool onleave) void Unit::RemoveArenaAuras(bool onleave)
{ {
// in join, remove positive buffs, on end, remove negative // in join, remove positive buffs, on end, remove negative
@@ -4179,17 +4191,13 @@ void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime)
void Unit::_RemoveAllAuraMods() void Unit::_RemoveAllAuraMods()
{ {
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyAllModifiers(false); (*i).second->ApplyAllModifiers(false);
}
} }
void Unit::_ApplyAllAuraMods() void Unit::_ApplyAllAuraMods()
{ {
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
(*i).second->ApplyAllModifiers(true); (*i).second->ApplyAllModifiers(true);
}
} }
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
@@ -12073,9 +12081,7 @@ void Unit::SetPower(Powers power, uint32 val)
// Update the pet's character sheet with happiness damage bonus // Update the pet's character sheet with happiness damage bonus
if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
{
pet->UpdateDamagePhysical(BASE_ATTACK); pet->UpdateDamagePhysical(BASE_ATTACK);
}
} }
} }
+2 -1
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@@ -1514,7 +1514,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler); void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId); void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except=NULL, bool negative = true, bool positive = true); void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except = NULL, bool negative = true, bool positive = true);
void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0); void RemoveNotOwnSingleTargetAuras(uint32 newPhase = 0x0);
void RemoveRankAurasDueToSpell(uint32 spellId); void RemoveRankAurasDueToSpell(uint32 spellId);
@@ -1524,6 +1524,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveMovementImpairingAuras(); void RemoveMovementImpairingAuras();
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except=0); void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except=0);
void RemoveAllAuras(); void RemoveAllAuras();
void RemoveAllAuras(uint64 casterGUID, Aura * except = NULL, bool negative = true, bool positive = true);
void RemoveArenaAuras(bool onleave = false); void RemoveArenaAuras(bool onleave = false);
void RemoveAllAurasOnDeath(); void RemoveAllAurasOnDeath();
void DelayAura(uint32 spellId, uint64 caster, int32 delaytime); void DelayAura(uint32 spellId, uint64 caster, int32 delaytime);