Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
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@@ -361,7 +361,7 @@ bool GossipHello_npc_prof_alchemy(Player* pPlayer, Creature* pCreature)
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uint32 eCreature = pCreature->GetEntry();
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if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY)>=350 && pPlayer->getLevel() > 67)
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if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67)
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{
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if (pPlayer->GetQuestRewardStatus(10899) || pPlayer->GetQuestRewardStatus(10902) || pPlayer->GetQuestRewardStatus(10897))
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{
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@@ -548,13 +548,13 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature)
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uint32 eCreature = pCreature->GetEntry();
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//WEAPONSMITH & ARMORSMITH
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if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=225)
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if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
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{
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switch (eCreature)
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{
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case 11145: //Myolor Sunderfury
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case 11176: //Krathok Moltenfist
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if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
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if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if (!pPlayer->HasSpell(S_WEAPON) && !pPlayer->HasSpell(S_ARMOR) && pPlayer->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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@@ -572,7 +572,7 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature)
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}
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}
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//WEAPONSMITH SPEC
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if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=250)
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if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
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{
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switch (eCreature)
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{
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@@ -958,7 +958,7 @@ bool GossipHello_npc_prof_leather(Player* pPlayer, Creature* pCreature)
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uint32 eCreature = pCreature->GetEntry();
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if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING)>=250 && pPlayer->getLevel() > 49)
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if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49)
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{
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switch (eCreature)
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{
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@@ -1102,7 +1102,7 @@ bool GossipHello_npc_prof_tailor(Player* pPlayer, Creature* pCreature)
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uint32 eCreature = pCreature->GetEntry();
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//TAILORING SPEC
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if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING)>=350 && pPlayer->getLevel() > 59)
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if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59)
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{
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if (pPlayer->GetQuestRewardStatus(10831) || pPlayer->GetQuestRewardStatus(10832) || pPlayer->GetQuestRewardStatus(10833))
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{
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