Code Style (game + scripts only):

">=" --> " >= " (when needed)
"  >=" --> " >="
">=  " --> ">= "
"<=" --> " <= " (when needed)
"  <=" --> " <="
"<=  " --> "<= "
" ==" --> " =="
"==  " --> "== "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 23:56:35 +02:00
parent 2454c290b8
commit 46f0674e23
54 changed files with 159 additions and 159 deletions
@@ -131,11 +131,11 @@ struct boss_malygosAI : public ScriptedAI
if (victim == m_creature)
return;
if (phase == 1)
if (phase == 1)
DoScriptText(RAND(SAY_PHASE1_SLAY_1,SAY_PHASE1_SLAY_2,SAY_PHASE1_SLAY_3), m_creature);
if (phase == 2)
if (phase == 2)
DoScriptText(RAND(SAY_PHASE2_SLAY_1,SAY_PHASE2_SLAY_2,SAY_PHASE2_SLAY_3), m_creature);
if (phase == 3)
if (phase == 3)
DoScriptText(RAND(SAY_PHASE3_SLAY_1,SAY_PHASE3_SLAY_2,SAY_PHASE3_SLAY_3), m_creature);
}
};
@@ -170,7 +170,7 @@ struct boss_ormorokAI : public ScriptedAI
{
Unit *pTarget = NULL;
uint8 Healer = 0;
for (uint8 j = 1; j<=4; j++)
for (uint8 j = 1; j <= 4; j++)
{
switch (j)
{
@@ -314,7 +314,7 @@ struct boss_algalonAI : public ScriptedAI
{
if (Enrage)
{
if (Ascend_Timer <= diff)
if (Ascend_Timer <= diff)
{
DoCast(m_creature, SPELL_ASCEND);
DoScriptText(SAY_BERSERK, m_creature);
@@ -705,9 +705,9 @@ struct mob_palehoof_orbAI : public ScriptedAI
if (currentPhase == PHASE_NONE)
return;
if (SummonTimer<=diff)
if (SummonTimer <= diff)
{
if (currentPhase<5&&currentPhase>=0)
if (currentPhase<5&&currentPhase >= 0)
{
Creature *pNext;
switch(currentPhase)