Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
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@@ -840,7 +840,7 @@ struct FactionTemplateEntry
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if (entry.faction)
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{
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for (int i = 0; i < 4; ++i)
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if (enemyFaction[i] == entry.faction)
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if (enemyFaction[i] == entry.faction)
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return false;
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for (int i = 0; i < 4; ++i)
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if (friendFaction[i] == entry.faction)
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@@ -855,7 +855,7 @@ struct FactionTemplateEntry
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if (entry.faction)
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{
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for (int i = 0; i < 4; ++i)
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if (enemyFaction[i] == entry.faction)
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if (enemyFaction[i] == entry.faction)
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return true;
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for (int i = 0; i < 4; ++i)
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if (friendFaction[i] == entry.faction)
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@@ -1593,7 +1593,7 @@ struct SpellShapeshiftEntry
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//char* Name[16]; // 2-17 unused
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//uint32 NameFlags; // 18 unused
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uint32 flags1; // 19
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int32 creatureType; // 20 <=0 humanoid, other normal creature types
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int32 creatureType; // 20 <= 0 humanoid, other normal creature types
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//uint32 unk1; // 21 unused
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uint32 attackSpeed; // 22
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//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
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