Code Style (game + scripts only):

">=" --> " >= " (when needed)
"  >=" --> " >="
">=  " --> ">= "
"<=" --> " <= " (when needed)
"  <=" --> " <="
"<=  " --> "<= "
" ==" --> " =="
"==  " --> "== "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 23:56:35 +02:00
parent 2454c290b8
commit 46f0674e23
54 changed files with 159 additions and 159 deletions
+3 -3
View File
@@ -840,7 +840,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
if (enemyFaction[i] == entry.faction)
return false;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -855,7 +855,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
if (enemyFaction[i] == entry.faction)
return true;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -1593,7 +1593,7 @@ struct SpellShapeshiftEntry
//char* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
int32 creatureType; // 20 <=0 humanoid, other normal creature types
int32 creatureType; // 20 <= 0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)