diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7ce0b846f7..b5658267d6 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9389,7 +9389,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) //if (GetTypeId() == TYPEID_UNIT) // this->ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->IsPet()) + if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet()) { // should not let player enter combat by right clicking target SetInCombatWith(victim);