Backed out changeset 09d9acdcaed4

Sorry for the inconvenience. Part of this push was an untested patch that was miss pushed

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-10-22 01:54:14 +02:00
parent 2d713bbc70
commit 46c411b778
2 changed files with 3 additions and 44 deletions
+3 -5
View File
@@ -19466,8 +19466,6 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
case TRANSFER_ABORT_DIFFICULTY:
case TRANSFER_ABORT_UNIQUE_MESSAGE:
case TRANSFER_ABORT_ZONE_IN_COMBAT:
case TRANSFER_ABORT_MAX_PLAYERS:
data << uint8(arg);
break;
}
@@ -20291,9 +20289,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
{
if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT)
if (!pRewardSource)
return;
uint64 creature_guid = pRewardSource->GetGUID();
uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
// prepare data for near group iteration
if(Group *pGroup = GetGroup())
@@ -20319,7 +20317,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
if (!pRewardSource)
return false;
return;
const WorldObject* player = GetCorpse();
if(!player || isAlive())
player = this;