Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid --HG-- branch : trunk
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@@ -611,7 +611,7 @@ class Creature : public Unit, public GridObject<Creature>
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const CreatureData* GetLinkedRespawnCreatureData() const;
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uint32 m_groupLootTimer; // (msecs)timer used for group loot
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uint64 lootingGroupGUID; // used to find group which is looting corpse
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uint32 lootingGroupLowGUID; // used to find group which is looting corpse
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void SendZoneUnderAttackMessage(Player* attacker);
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