Groups are now stored by low guid in map

Creatures and gameobjects also store looting group by low guid instead of full guid

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-08-02 17:28:47 +02:00
parent 21db4757a9
commit 46c1a4640d
10 changed files with 36 additions and 52 deletions
+1 -1
View File
@@ -611,7 +611,7 @@ class Creature : public Unit, public GridObject<Creature>
const CreatureData* GetLinkedRespawnCreatureData() const;
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint64 lootingGroupGUID; // used to find group which is looting corpse
uint32 lootingGroupLowGUID; // used to find group which is looting corpse
void SendZoneUnderAttackMessage(Player* attacker);