Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->AuctionHouseMgr.h Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-13 18:35:21 -06:00
parent 496c6984ab
commit 468132696a
9 changed files with 12 additions and 12 deletions
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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _AUCTION_HOUSE_H
#define _AUCTION_HOUSE_H
#include "SharedDefines.h"
#define MIN_AUCTION_TIME (12*HOUR)
enum AuctionError
{
AUCTION_OK = 0,
AUCTION_INTERNAL_ERROR = 2,
AUCTION_NOT_ENOUGHT_MONEY = 3,
AUCTION_ITEM_NOT_FOUND = 4,
CANNOT_BID_YOUR_AUCTION_ERROR = 10
};
enum AuctionAction
{
AUCTION_SELL_ITEM = 0,
AUCTION_CANCEL = 1,
AUCTION_PLACE_BID = 2
};
enum AuctionLocation
{
AUCTION_ALLIANCE = 2,
AUCTION_HORDE = 6,
AUCTION_NEUTRAL = 7
};
inline bool IsValidAuctionLocation(uint32 loc) { return loc == AUCTION_ALLIANCE || loc == AUCTION_HORDE || loc == AUCTION_NEUTRAL; }
struct AuctionEntry
{
uint32 Id;
uint32 auctioneer;
uint32 item_guidlow;
uint32 item_template;
uint32 owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t time;
uint32 bidder;
uint32 deposit; //deposit can be calculated only when creating auction
AuctionLocation location;
};
//this class is used as auctionhouse instance
class AuctionHouseObject
{
public:
AuctionHouseObject() {}
~AuctionHouseObject()
{
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
delete itr->second;
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
uint32 Getcount() { return AuctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
void AddAuction(AuctionEntry *ah)
{
ASSERT( ah );
AuctionsMap[ah->Id] = ah;
}
AuctionEntry* GetAuction(uint32 id) const
{
AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
return itr != AuctionsMap.end() ? itr->second : NULL;
}
bool RemoveAuction(uint32 id)
{
return AuctionsMap.erase(id) ? true : false;
}
private:
AuctionEntryMap AuctionsMap;
};
#endif