Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->AuctionHouseMgr.h Author: VladimirMangos
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _AUCTION_HOUSE_H
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#define _AUCTION_HOUSE_H
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#include "SharedDefines.h"
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#define MIN_AUCTION_TIME (12*HOUR)
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enum AuctionError
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{
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AUCTION_OK = 0,
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AUCTION_INTERNAL_ERROR = 2,
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AUCTION_NOT_ENOUGHT_MONEY = 3,
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AUCTION_ITEM_NOT_FOUND = 4,
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CANNOT_BID_YOUR_AUCTION_ERROR = 10
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};
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enum AuctionAction
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{
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AUCTION_SELL_ITEM = 0,
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AUCTION_CANCEL = 1,
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AUCTION_PLACE_BID = 2
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};
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enum AuctionLocation
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{
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AUCTION_ALLIANCE = 2,
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AUCTION_HORDE = 6,
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AUCTION_NEUTRAL = 7
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};
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inline bool IsValidAuctionLocation(uint32 loc) { return loc == AUCTION_ALLIANCE || loc == AUCTION_HORDE || loc == AUCTION_NEUTRAL; }
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struct AuctionEntry
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{
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uint32 Id;
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uint32 auctioneer;
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uint32 item_guidlow;
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uint32 item_template;
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uint32 owner;
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uint32 startbid; //maybe useless
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uint32 bid;
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uint32 buyout;
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time_t time;
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uint32 bidder;
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uint32 deposit; //deposit can be calculated only when creating auction
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AuctionLocation location;
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};
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//this class is used as auctionhouse instance
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class AuctionHouseObject
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{
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public:
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AuctionHouseObject() {}
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~AuctionHouseObject()
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{
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for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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delete itr->second;
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}
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typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
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uint32 Getcount() { return AuctionsMap.size(); }
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AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
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AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
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void AddAuction(AuctionEntry *ah)
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{
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ASSERT( ah );
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AuctionsMap[ah->Id] = ah;
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}
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AuctionEntry* GetAuction(uint32 id) const
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{
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AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
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return itr != AuctionsMap.end() ? itr->second : NULL;
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}
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bool RemoveAuction(uint32 id)
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{
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return AuctionsMap.erase(id) ? true : false;
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}
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private:
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AuctionEntryMap AuctionsMap;
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};
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#endif
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