Core/Dungeon Finder: Move all LFG data from Player and Group classes to internal LFG data classes.
--HG-- branch : trunk
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/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LFGGROUPDATA_H
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#define _LFGGROUPDATA_H
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#include "Common.h"
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#include "LFG.h"
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enum LfgGroupEnum
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{
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LFG_GROUP_MAX_KICKS = 3,
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LFG_GROUP_KICK_VOTES_NEEDED = 3,
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};
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/**
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Stores all lfg data needed about a group.
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*/
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class LfgGroupData
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{
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public:
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LfgGroupData();
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~LfgGroupData();
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// General
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void SetState(LfgState state);
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void RestoreState();
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// Dungeon
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void SetDungeon(uint32 dungeon);
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// VoteKick
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void SetVotesNeeded(uint8 votes);
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void DecreaseKicksLeft();
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// General
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LfgState GetState() const;
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// Dungeon
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uint32 GetDungeon(bool asId = true) const;
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// VoteKick
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uint8 GetVotesNeeded() const;
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uint8 GetKicksLeft() const;
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private:
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// General
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LfgState m_State; ///< State if group in LFG
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LfgState m_OldState; ///< Old State
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// Dungeon
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uint32 m_Dungeon; ///< Dungeon entry
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// Vote Kick
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uint8 m_VotesNeeded; ///< Votes need to kick success
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uint8 m_KicksLeft; ///< Number of kicks left
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};
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#endif
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