*Fix Hunter pet focus regen (thanks MrSmite)
--HG-- branch : trunk
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@@ -480,7 +480,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
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}
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}
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void Pet::Update(int32 diff)
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void Pet::Update(uint32 diff)
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{
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if(m_removed) // pet already removed, just wait in remove queue, no updates
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return;
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@@ -148,7 +148,7 @@ class Pet : public Guardian
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static void DeleteFromDB(uint32 guidlow);
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void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
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void Update(int32 diff); // overwrite virtual Creature::Update and Unit::Update
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void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
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uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
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uint32 GetPetAutoSpellOnPos(uint8 pos) const
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@@ -237,7 +237,7 @@ class Pet : public Guardian
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int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
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uint64 m_auraRaidUpdateMask;
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bool m_loading;
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int32 m_regenTimer;
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uint32 m_regenTimer;
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DeclinedName *m_declinedname;
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