Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)

This commit is contained in:
Shauren
2011-01-24 11:20:30 +01:00
parent e5b4f8e84d
commit 464837077a
10 changed files with 171 additions and 36 deletions
@@ -278,6 +278,7 @@ void InstanceSaveManager::CleanupAndPackInstances()
CharacterDatabase.DirectExecute("ALTER TABLE instance ADD newid INT UNSIGNED AUTO_INCREMENT, ADD INDEX(newid)");
// Update old ids
CharacterDatabase.DirectExecute("UPDATE account_instance_times AS tmp LEFT JOIN instance ON tmp.instanceId = instance.id SET tmp.instance = instance.newid WHERE tmp.instanceId > 0");
CharacterDatabase.DirectExecute("UPDATE corpse AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");