Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
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@@ -133,6 +133,9 @@ struct SpellCooldown
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typedef std::map<uint32, SpellCooldown> SpellCooldowns;
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#define MAX_INSTANCES_PER_HOUR 5
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typedef UNORDERED_MAP<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
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enum TrainerSpellState
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{
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TRAINER_SPELL_GREEN = 0,
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@@ -794,7 +797,8 @@ enum PlayerLoginQueryIndex
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PLAYER_LOGIN_QUERY_LOADARENASTATS = 28,
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PLAYER_LOGIN_QUERY_LOADBANNED = 29,
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PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW = 30,
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MAX_PLAYER_LOGIN_QUERY = 31
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PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES = 31,
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MAX_PLAYER_LOGIN_QUERY,
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};
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enum PlayerDelayedOperations
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@@ -2303,6 +2307,18 @@ class Player : public Unit, public GridObject<Player>
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static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
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bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
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bool CheckInstanceLoginValid();
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bool CheckInstanceCount(uint32 instanceId) const
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{
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if (_instanceResetTimes.size() < MAX_INSTANCES_PER_HOUR)
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return true;
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return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
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}
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void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
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{
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if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
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_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
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}
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// last used pet number (for BG's)
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uint32 GetLastPetNumber() const { return m_lastpetnumber; }
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@@ -2449,6 +2465,7 @@ class Player : public Unit, public GridObject<Player>
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void _LoadBGData(PreparedQueryResult result);
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void _LoadGlyphs(PreparedQueryResult result);
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void _LoadTalents(PreparedQueryResult result);
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void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
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/*********************************************************/
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/*** SAVE SYSTEM ***/
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@@ -2468,6 +2485,7 @@ class Player : public Unit, public GridObject<Player>
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void _SaveGlyphs(SQLTransaction& trans);
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void _SaveTalents(SQLTransaction& trans);
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void _SaveStats(SQLTransaction& trans);
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void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
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void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
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void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
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@@ -2700,6 +2718,8 @@ class Player : public Unit, public GridObject<Player>
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uint32 m_timeSyncTimer;
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uint32 m_timeSyncClient;
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uint32 m_timeSyncServer;
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InstanceTimeMap _instanceResetTimes;
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};
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void AddItemsSetItem(Player*player,Item *item);
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