Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -205,7 +205,7 @@ struct boss_volazjAI : public ScriptedAI
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Summons.Despawn(summon);
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// Check if all summons in this phase killed
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for (SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
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for (SummonList::const_iterator iter = Summons.begin(); iter != Summons.end(); ++iter)
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{
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if (Creature *visage = Unit::GetCreature(*m_creature, *iter))
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{
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@@ -145,7 +145,7 @@ struct boss_palehoofAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if (currentPhase!=PHASE_GORTOK_PALEHOOF)
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if (currentPhase != PHASE_GORTOK_PALEHOOF)
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return;
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//Return since we have no target
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if (!UpdateVictim())
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