Code Style (game + scripts only):

"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-08 08:20:08 +02:00
parent 46f0674e23
commit 4635fbc020
54 changed files with 270 additions and 270 deletions
@@ -205,7 +205,7 @@ struct boss_volazjAI : public ScriptedAI
Summons.Despawn(summon);
// Check if all summons in this phase killed
for (SummonList::const_iterator iter = Summons.begin(); iter!=Summons.end(); ++iter)
for (SummonList::const_iterator iter = Summons.begin(); iter != Summons.end(); ++iter)
{
if (Creature *visage = Unit::GetCreature(*m_creature, *iter))
{
@@ -145,7 +145,7 @@ struct boss_palehoofAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if (currentPhase!=PHASE_GORTOK_PALEHOOF)
if (currentPhase != PHASE_GORTOK_PALEHOOF)
return;
//Return since we have no target
if (!UpdateVictim())