Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
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@@ -868,7 +868,7 @@ void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
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{
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Unit * caster = GetCaster();
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// Reapply if amount change
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if (newAmount!=GetAmount())
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if (newAmount != GetAmount())
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{
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UnitList targetList;
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GetTargetList(targetList);
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@@ -1322,7 +1322,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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return;
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if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
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caster->SpellHitResult(target,GetSpellProto(),false)!=SPELL_MISS_NONE)
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caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
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return;
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// Check for immune
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@@ -1830,7 +1830,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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{
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// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
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// Should be manauser
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if (target->getPowerType()!=POWER_RAGE)
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if (target->getPowerType() != POWER_RAGE)
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break;
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uint32 rage = target->GetPower(POWER_RAGE);
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// Nothing todo
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@@ -2047,7 +2047,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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return;
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// Inoculate Nestlewood Owlkin
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case 29528:
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if (triggerTarget->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
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if (triggerTarget->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
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return;
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break;
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// Feed Captured Animal
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@@ -2241,7 +2241,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
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triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this);
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sLog.outDebug("AuraEffect::TriggerSpell: Spell %u Trigger %u",GetId(), triggeredSpellInfo->Id);
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}
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else if (target->GetTypeId()!=TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), triggerTarget->ToCreature()))
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else if (target->GetTypeId() != TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), triggerTarget->ToCreature()))
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sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
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}
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@@ -2709,7 +2709,7 @@ void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool ap
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target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
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// need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
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if (target->GetVisibility()!=VISIBILITY_OFF)
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if (target->GetVisibility() != VISIBILITY_OFF)
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target->SetVisibility(target->GetVisibility());
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}
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@@ -5043,7 +5043,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp,
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Unit * target = aurApp->GetTarget();
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if ((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
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if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
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return;
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target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
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@@ -5067,7 +5067,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a
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Unit * target = aurApp->GetTarget();
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if ((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
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if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
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return;
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//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
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