Code Style (game + scripts only):

"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-08 08:20:08 +02:00
parent 46f0674e23
commit 4635fbc020
54 changed files with 270 additions and 270 deletions
+1 -1
View File
@@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player>
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); }
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;